Pangya: Fantasy Golf Quickie Impressions

Oh God, the sticky sweet Japanese anime and dialog is going to make me go off my rocker or worse. Ok, maybe it is not that bad, but good grief it has been a while since I tried to dig into something like Pangya. From the opening video I knew there were no pretenses of a Tiger Woods type simulation golf game. Nope, this one is going to be arcade all the way. Or so I thought.

It is has been a while since I played any sort of arcade sports title, but for some reason this one caught my eye. Maybe it was the anime. Maybe it was the “I don’t have anything else better to play on my PSP” factor. Maybe it was just time to try something new.

After absorbing all the anime goodness of the opening video, I quickly went into the story mode. The game takes you straight into a fairly simple tutorial, which explains the back story of Pangya, and shows you how to play the basics of the game (i.e. the control setup). After the tutorial was safely out of the way, I entered my first tournament. This was a pretty straight forward three hole head-to-head play challenge against a CPU opponent. After getting a disappointing draw, I played again and won before moving to the next tournament. And so on and so forth, except that I won the next few tournaments.

Gameplay seems fairly straight forward, but surprisingly the game seems to have a decent game of golf under the anime. It is way too early to judge the physics, but at first glance, they seem fairly realistic. Take away the anime, the over the top sound effects, catchy sweet music, and arcade sound effects, and you have golf. The basic shot mechanics are routine. After you select your club, you press a button to get the power meter started, determine spin if any, and you press again to get a perfect Pangya zone (i.e. you are going to hit your shot). Standard fare timing system, but it works for a pick up and play system like the PSP. The physics do seem to take wind into play. Same for sand traps, rough, or the fairway; shots handle differently depending on your lie. The greens also present a challenge, with various slopes that must be accounted for as you line up your putts.

I have not really looked into this aspect of the game, but you get to supplement things with various items that can be purchased from a store, which brings arcade elements into the game. I assume different types of power-ups to clubs, balls, and other gadgets such as potions help give you an edge over the competition. I am sure this is also where the game takes on a collection (dare I say RPG) aspect, but I am not going to worry about that right now. At least not today. I have also leveled up my dude, but I have no idea what this gives me. Not sure if my character just gets better or if I am suppose to customize him with attribute points.

It looks like there is plenty to do in the game. There is a story mode, which I assume gives you a different set of painfully bad text to read depending on your character selection. By default the game opens with 2 characters available; it looks like six more are available to be unlocked. There are also other modes of play such as tournament mode, but I have not explored the game beyond the initial story mode.

To be honest, I knew what I was getting into when I decided to preorder a game with a title called Pangya, but so far, so pleased. More to come later.

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PS3 owners love some pinball.

I thought this was an interesting article (via the PlayStation blog) on May 2009 PlayStation Network sales figures.

“Zen Studios’ Zen Pinball was the best selling game on the PlayStation Network for May, and from data we have picked from the game’s Leaderboards, we can see that the title has had well over 50,000 people playing for long enough to post a high score.”

I love pinball … on portable systems. Zen Pinball is the type of title that should have Remote Play capability on the PSP. Without being able to play this one on my PSP, I doubt I will try it unless it is free in an upcoming Qore episode, or is significantly discounted.

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On the fence with PSPgo.

I have been sitting on the fence about purchasing a new PSPgo. Part of me really wants the system – no more UMDs, fast digital content, small/compact system. Part of me also screams no – another $250 towards portable gaming, digital downloads me no more eBay (maybe … I am sure there will be some ways around this limitation).

As I getting my gaming jones going again I have discovered several non-U.S. based sites, including The Sixth Axis, which is now part of my must read list. Over the weekend The Sixth Axis posted an interesting article on the new would-be uber system.

When you press Home on the PSPgo you are given two options. You can choose to either end or suspend the game. If you choose suspend, after two to three seconds of progress bar, you are returned to the XMB. Under the Game menu you will now find a ‘Resume Game’ option complete with a tiny screenshot of your game in progress.

In game save features for all PSP games makes this a must have purchase.

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Saturday morning gaming update.

This morning as I was slurping down a couple of cups of the black stuff, what I like to call the nectar of the gods, I put together a few nuggets of gaming goodness for your reading pleasure. I am going to start prepping for a morning run before the heat manages to reach sunstroke levels. Lots of family activities, household chores, and some work are on the radar for today, but I should have some time for gaming this afternoon. After all, it is too damn hot to do anything else.

Search for cheap soccer.
Recent CONCACAF 2010 World Cup qualifying action, the miraculous Confederations Cup run into the finals, and upcoming Gold Cup play has me jonesing for a decent soccer title. Over the last few months of complete gaming inactivity, I sold off my PSP and PS2 soccer titles (I never bothered to pick one up for the PS3). I think I have some sort of PES for the PS2 (maybe), but I think I may actually be soccer less for the first time in recent memory. I am not sure how I arrived at this low point, but I digress.

I thought about picking up FIFA 2009, but it is still selling for close to $50 for the PS3 and $30 for the PSP. That is too steep a hill to climb when the annual update is only four months away. The next versions of PES are due in November, but much like the FIFA games, the “current” versions of Pro Evolution Soccer are just not what I would consider reasonable. It is hard for me to stomach throwing down $40 for a game when the new version is due in November.

Of course that is the way it is with sports games. They seldom hold value, and while there are bargains to be found on the used market, the retail price holds because the manufactures and retails assume some unsuspecting mother or grandparent will decide to go with the “cheaper” version of the game.

I guess there is always Worldwide Soccer Manager. I have not tried one of those in a couple of years, but I think for now I am going to have to sit on this one and decide if my jones is going to force me into what I consider an overpriced purchase.

XPlay G4TV
A couple of nights ago I caught the tail end of the God of War III demo (or preview, advertisement propaganda) on G4TV. I only saw the final 10 minutes, but the game looked extremely impressive. I have never played a GoW title, but I have the first one tucked away somewhere. All the button manipulations and combos and specialized moves in these types of games are just too damn trying for this older gamer. Still, when March 2010 rolls around, given prosperity and continued good health, I may be inclined to give this one a go.

Qore (November)
I finally got around to installing and watching the November Qore episode. I only have a couple of comments about the actual episode. First, the Japanese content was much too brief. Just when it started getting interesting, it closed too quickly. I think the Japanese gaming scene is something that could have been greatly expanded, and is the type of content that most gamers would enjoy watching. My other comment is that when you actually know what Veronica Belmont is talking about when she holds up a PS3 version of Aquanaut’ Holiday, you are probably a little over the top. Dare I say a complete gaming nerd or geek? I was going to say hardcore, but I always hated that term, and I have no idea what it has been replaced with in this current generation of gamers.

Trophy Whore
I have never read anything from The VFLHP Blog, but I came across this article via N4G, and decided it was worth a reference. The author talks about some of the good points brought about by the advent of trophies, and then goes into the bad points. All that is well and good, but the writer never gets off the fence; comes across as rather wishy-washy.

The anti-Trophy brigade sees them as the worst thing to happen to gaming since the Wii (Yeah I said it!!!). Excuse my French but the phrase “Trophy Whore” has now entered the vocabulary of most gamers. This is a person who has basically become addicted to collecting Trophies. This is the main problem most people have with Trophies. There is no denying the fact that there are now people who only buy games in order to get the Trophies in them. One look at www.ps3trophies.co.uk gives us a clear example of how big this “Trophy Hoarding” has become. Right at the top of the Trophy Leaderboard is Killerxx from (Yeah you guessed it!) the USA, who has collected no less than 2683 trophies, including 44 platinum ones, which means he/she has bought and played at least 44 games to death! I don’t mean to insult this person but a certain “World Of Warcraft” inspired episode of South Park springs to mind!

I see no downside to trophies. They add value to games, and they make playing some older long forgotten game a little worthwhile. I would hazard a bet that gamers addicted to trophies were already addicted to gaming.

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Pangya: Fantasy Golf Ships.

Finally! I just got a shipping confirmation from Amazon that Pangya has shipped. It should be here on Monday, and the best news is that Amazon waived my Next Day shipping change. $3.99 is not that much, but I complained that God and all his children had the game. Well, everyone except for me has Pangya because for some inexplicable reason Amazon did not get the game on release day. I guess Amazon wanted me to shut the hell up. Either way, I can wait until Monday for the game and pocket the $3.99.

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Sony tells critics to f’off.

The criticism of the PSPgo launch price continues. This short article from Gamervision is hilarious.

In an interview with MCV, Sony revealed that they’d price the handheld however high they damn well want to.

**********

Are you charging more for the PSPgo to protect retail margins as they won’t be selling software? Or to cover R&D costs?

Those aren’t the factors. When you introduce a new piece of hardware you have the opportunity to say there is a certain premium that is associated with it, and we took that into account.

As with all hardware launches you look at the business model, the cost structure, and the necessarily level of profitability, and you use that to set the wholesale price. Much as we do with any other hardware.

**********

In other words, fuck your wallet. I’m really shocked that the guy just came out and said it – and more power to him. The balls on that company to admit that they’re jacking up the price of their new handheld will likely annoy the hell out of their investors, but it’s still pretty damn funny. I mean, we all sort of know that’s the reason they’re doing it, but at least Nintendo has the common sense not to talk about it.

Awesome. I bet the new PSPgo sells like hotcakes, which will justify Sony telling everyone to f’off. Good stuff!

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More on digital downloads.

This is a great article from The Portable Gamer titled Sony Finally Finds Smart Marketing. I am not sure how smart the marketing is, but from a financial standpoint, it makes sense. The author also points out one of my key concerns about digital content.

Pushing digital downloads is one of the smartest plans that Sony has come up with in recent years. Considering the constant news of GameStop’s never-ending record profits, mainly in used games, all consoles publishers need to find a way to get away from the secondary market. Digital downloads are the key.

I am not too crazy on reuse of the PSX library. It would be a great win for consumers if we could insert our PSX games, and let the PlayStation Network read the CD (serial number or some such indicator) as proof of ownership, which would entitle owners to a $5 download. I could live with that, but I am not very interested in paying $9.99 all over again for PSX games that I already own. Then again, I am thinking about purchasing the Final Fantasy VII download. Here I go again …

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Wednesday night gaming update.

Because everyone needs a hump day dose of gaming goodness …

Slow go on PS3 HDD upgrad
I got my new 250GB HDD and the USB 350GB My Passport drive today, so I figured I would give the upgrade a go tonight. It turns out that the actual upgrade may only take 10 minutes, but the PS3 backup takes forever and a day. I am upgrading because my PS3 original system 60GB HDD is all but full. After plugging in the USB drive, I selected the backup option (full data; not selective files). As I write this, the PS3 progress bar shows 3% or about 1 hr and 20 minutes remaining. Good grief! I hope the backup program actually backs up everything; I would hate to have to re-download all my games, Qore episodes, and Shakira video.

Remote Play update
Remote Play, at least the connectivity part, is holding up well. No random start-ups and eventual disabling on internet mode. That is the good news. The bad news is that the lag makes menu navigation very much hit or miss. My PS3 also seems to be struggling to play PlayStation (PSX) games, which would make this feature rather worthless to me. The main reason I want Remote Play to work is to get some use out of some of my older PSX games.

The lag is probably due to not getting on a great wireless connection, but I still think my PS3 is slower in wireless mode compared to my laptop. The PSX game issues probably have nothing to do with Remote Play. Instead the issues are probably more repercussions of my two-year-old son inserting three games into the PS3.

In general Remote Play seems to be poorly conceived and under supported. Of the games I have, I can play PixelJunk Monsters, PixelJunk Eden, and High Stakes Poker. That is pretty much it. Looking at The Unofficial PS3/PSP Remote Play Compatibility Thread Lego Batman may be my only hope at a decent Remote Play title. I am sure it would be too much to ask to make more games Remote Play compatible, but going forward, it is time for Sony to start supporting Remote Play or discontinue it as a supported option.

Pangya: Fantasy Golf a no show from Amazon
Unbelievable. Amazon is now showing Pangya as being available June 26. This may be the last time I preorder from Amazon.

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Amazon scores a miss with Pangya Fantasy Golf (PSP)

Last weekend was the first time I have preordered a game in a year or so. I think last year’s Madden was my last preorder. That game actually shipped at the same time that major videogame retailers (i.e. GameStop) shipped their copies.

Pangya: Fantasy Golf was released yesterday, but Amazon now shows it “in stock on June 25, 2009″

I am not sure if this means that Amazon did not get their copies at the same time as the likes of EBGames, or if it means they sold out quickly, and I was too far down the preorder list. My guess is that they just did not get the game yesterday, which pretty much sucks because I was working myself into a frenzy over getting a new game. Not really (the frenzy part), but I was looking forward to having something new this weekend.

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Random PS3 and PSP links.

Before I get to the links, Amazon has not shipped my Pangya: Fantasy Golf yet, so I am not sure when I can start posting some impressions. Not getting a game out on time is a definite knock against Amazon. Prime shipping is all well and good, but please ship the game on or before release day already.

PlayStation Network vs. Live
Leave it to a PlayStation centric site to make a case for Sony’s network pulling ahead of Microsoft’s offering.

But now it’s time to reevaluate the situation and I have to say, based on the available software alone, the PSN has Live beat. I like to check both on a relatively frequent basis just to see if I can nab something cool for a great price. Well, the PSN library already has gems like flOw, Flower, Wipeout HD, echochrome, and others, and while I know you can find original Xbox classics on Live, the lineup really can’t compare to the PS1 classic selection on the PSN.

The article also compares some third party download content, and of course first party offerings. I think it really comes down to the games you like; personal choice … all that jazz.

PSPgo digitial game prices?
This Australian based site is concerned about the price of PSPgo games.

While trying to defend the UMD and insisting on it’s continued use he [Michael Ephraim] states that the digital PSP Go’s games will be based on the same price structure as the PSP 3000.

I have written about PSP content prices several lately; they are really too high. While this site is looking at AU dollars, I hope to see more than AUD $15 “discount” for digital vs. UMD games.

PS3 2.80 Firmware
There are lots of articles circulating about the newest PS3 firmware, but I like this one from joystiq best.

It’s deja vu time. Another firmware update which seemingly does nothing. Firmware 2.80 has, according to PlayStation Network’s Eric Lempel, a single feature. “The playback quality of some PLAYSTATION 3 format software has been improved.”

LMAO, but everyone has to post about the latest, greatest firmware update … including me.

Tekken 6 LE Bundle lands an ass kicking?
If I preorder this, my wife is going to kill me …

The premium bundle includes the Tekken 6 game, limited edition wireless fight stick crafted by Hori and collectible Art book.

Just say no to $150 bundles, but damn does this one look inviting.

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Pangya: Fantasy Golf (PSP)

Over the weekend I decided to do something unusual. You might even call it down right crazy. Not only did I preorder a game for my PSP, I preordered a golf game that happens to be one of those goofy anime offerings. Pangya: Fantasy Golf is scheduled for release June 23; Amazon should have the game delivered to my front door by towards the end of the week.

I decided that I wanted to invigorate my PSP with something new, and I wanted to see if a quick pick up and play game of anime style golf would get me posting. Although I have been posting a lot over the last few days, is it really sustainable? Am I really going to offer up some first impressions of Pangya?

Time will tell. Until we get this sorted out, click on this link for the latest Pangya: Fantasy Golf news.

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Digital Distribution Comes Calling

Over the weekend, the SixAxis posted an interesting article titled Digital Distribution: Is It The Future?. Sony, Microsoft, Apple, Nintendo, and others are already making a ton of coin off of download purchases, but Sony is taking it to a whole new level with the PSPgo.

Whilst the progression of digital downloads seems positive there’s no doubt in my mind that this won’t signify the death of high street retail. Cutting out the shops with the PSP Go is a risky move but one that is eased by the continuation of the standard PSP 3000. Committing to a download only service on a full console will amplify that risk tenfold. Regardless of the benefits, all the major players in the industry need the Games and the Argos’ for those street level sales and the ever important route to market.

For years I have purchased games, and turned around and sold the games on eBay after I was decided I was finished, decided a game was rubbish, or maybe the game sat on a shelf too long collecting dust. Digital downloads eliminate any chance for some sort of recovery, even an insignificant $5 for a really old and under played game. I suppose this is the reason why digital media is so important to the big publishers.

I do not see how consoles can go all digital. As the article points out, a whole industry would collapse. I can see micro transactions becoming increasing popular. You buy the base game, and then pay to download extras. That is sort of the best of both worlds for retail stores and the major publishers. Maybe annual subscriptions for certain games, but I do not see this as a well received option for console gamers.

I would not be that opposed to digital downloads if the prices were decent; say $9.99 for a game. Right now, PSP downloads are off the chart in terms of price, so it will be interesting to watch PSPgo sales numbers, and which PlayStation Network Store games prove to be the most popular.

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Racing games radar update.

Thanks to Ferrari Challenge, and the blazing summer heat, my racing jones is back on in full force. I have spent a little time with Ferrari Challenge over the last couple of days, and I have to say that this is one of the best $18 purchases I can remember making. With that said, it is time to start window shopping for some upcoming racing game purchases …

SuperCar Challenge
First up on the list has to be the upcoming sequel to Ferrari Challenge. These videos from UK chequeredpad look fantastic.

With no confirmed US release, I suppose this one will just go to the back burner. Hopefully a US publisher will pick this one up because it looks balls out fun.

F1 2010
I would like an updated F1 game. Nothing confirmed; these screens from The SixAxis will have to do.

It looks like there is an upcoming F1 2009 release for the Wii and the PSP; at least in the UK. I am not sure why Codemasters chose handhelds and the Wii for F1, but I suppose they know their market segments that they are trying to reach.

Need for Speed: SHIFT
Is the NFS series really going to get a reboot? Will the series return to its roots from the early days? By early days, I mean 3DO (remember that one?) and the first PSX release? Last week PlayStation Life posted a brief E3 hands on impression of the upcoming game.

Despite how different it is from past NFS title, fans of the series will definitely appreciate the advances that SM Studios and EA are bringing to the racing genre. The game will have an extensive customization feature that will cover everything from the car body to the tires, and has a dynamic reward system that keeps track of, for example, how many cars the play passes, how many vehicles they take out, and how good their driving performance was. The demo was a lot of fun, and we can’t wait to see how the final product turns out.

I still do not have a firm grip on how the game balances simulation and arcade aspects of the game. For racing titles, I lean much more in the simulation direction, but fun factor is a must. This one merits close tracking on the radar.

End notes and wish list …
What else? Of course the PSP release of Gran Turismo and big bother Gran Turismo 5 for the PS3. On my wish list, I would like to seen an updated IRL game, or at least a game that comes close to simulating stock and open wheel cars in the mode of the now classic Andretti Racing for the PSX. I would also love a Le Mans type racing game; an updated 24 Hours of Le Mans would be lovely. I am sure there are others, but we have just taken the checkered flag, so all for now.

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Finally! Remote Play Success!

As my last article went to press, I was doing a final once over, making sure the links worked, and on the “unofficial” Remote Play thread the following text jumped off the screen and slapped me in the face:

** For users experiencing their PS3 turning on by itself, try placing your PS3’s static IP outside of the DHCP range of your router and also try disabling UPnP on your router **

To be honest, I have done everything; setting adjustments after setting adjustment. It all plays out like a bunch of black magic, and while I would occasionally get Remote Play to work over the Internet, I could never prevent the random PS3 start up, which made it all but impossible to use my PS3 in Remote Play mode.

Well, I never tried turning off UPnP. I thought that was the one setting that was an absolute must, but after turning off UPnP, my PlayStation never false started. A short while ago I made a preemptive Father’s Day run for some Modelo especial, and stopped in the parking lot of a local Bar and Grill that had a wifi hotspot. I turned on the PSP, scanned for a connection, and then started Remote Play. After a few seconds, I was connected to my PS3! Holy Toledo Batman! We have a winner …

Serious lag was an issue as I navigated the menu, making navigation a complete chore. I watched a couple of video clips, and while the lag was not horrible, it was noticeable. I think I could probably best describe the video streaming as a little lag and slight stutter, but not enough to distract from the experience. If I was not looking for issues, I am not sure if I would have noticed. Next I jumped into PixelJunk Eden, it too suffered from lag, but overall it played OK. Let’s score this one as decent, but from time to time there were some noticeable performance issues.

I am not going to declare victory until Remote Play works again tomorrow, but I think I finally have this tough nut cracked. What a major pain in the ass this has been, and the sad part was I was about to give up. Actually, I think I have given up three or four other times; I am a persistent SOB, so it was only a matter of time.

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PS3 Remote Play woes continue.

I spent some more time earlier today attempting some voodoo to get Remote Play to work correctly, and while I am almost there, I have not found the right settings to get this feature working correctly. The main trouble point is that my PS3 decides to turn itself on, which in turn means that it will eventually turn itself off if a PSP does not establish Remote Play connectivity within a short period of time. Of course, if I am not initiating the connection, then the time out will occur, and the PS3 will turn off the ability to Remote Play via the internet.

I have attempted almost every conceivable combination of router settings, such as UPnP:

*If the router in use supports UPnP, enable the router’s UPnP function.

*If the router in use does not support UPnP, you must set the router’s port forwarding to allow communication to the PS3™ system from the Internet. The port number that is used by remote play is TCP: 9293. For information about setting this option, refer to the instructions supplied with the router.

I have also set up a static IP address, port forwarding, and then some. You name it, I have tried it. DMZ, VPN, DHCP. Nothing seems to stop the PS3 from receiving random garbage pings or packets or what not, which turns my PS3 on, and ultimately disables internet Remote Play capabilities.

Of all the topics, threads, and sites I have researched, this “unofficial” Remote Play setup thread has the best general info. Linksys WRT54GSV4 port forwarding settings for a whole slew of games can be found at the portforward.com.

What it all comes down to is that I think I am now at the point where I need to admit defeat. My router is just not compatible with the PS3’s Remote Play capabilities. Bummer, but time to move along.

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