PSN PSX Classic Titles – FFIX

Final Fantasy fans everywhere are rejoicing that Final Fantasy IX (FFIX – of the original PlayStation fame) will be released next week for $9.99. This got me to thinking that it would be awfully nice if there was some way for those of use with FFIX and some of the other PSN PSX titles to convert our PSX discs to digital format.

I doubt it would be that difficult, and Sony could probably setup a digital copy system that would burn your PS3 SN into the digital copy to prevent piracy. Of course that would cut out a revenue stream for Sony, so it will never happen.

Share

3D Dot Games Hero – Incoming

This morning I decide to pick up 3D Dot Games Hero on Amazon after seeing a deal for a $10 video game credit. I keep telling myself I will not do this again. I have too many other games to complete and enjoy before starting something new, and I do not have enough time to really enjoy what I have.

Of course I said screw that noise! The reviews are all over the map indicating that reviewers either love or hate this one. I have a strong suspicion that I am going to fall in the enjoy camp. Impressions forthcoming this Thursday (or Friday … or weekend as time permits).

Share

WKC 2 Includes Updated Original Plus Sequel

Sometimes I wonder why I read certain news with excitement. As is the case with this White Knights Chronicles 2 article that I found via N4G. The reality is that I really enjoyed playing WKC:I however I am nowhere near finishing it and I have not picked it up in weeks. Maybe this weekend …

As revealed earlier in the week, White Knight Chronicles 2 includes the original White Knight Chronicles in full. In an interview with 4gamer today, series director Toshiyuki Kusuda revealed that those without clear data from the original are going to be forced to play through the original’s story before starting up with the sequel.

If you do have a clear file, you’ll be presented with a choice of starting from the very beginning, complete with character creation, or continuing from the end of the first game. If you choose to start from the beginning, you’ll get to keep your items and such, but you’ll start back at level 1. This unfortunately also means that your character will be level 1 even when playing the online “live” mode. If you choose to start from the sequel’s starting point, your character will reset to below level 35.

Even if you did clear the original, you may want to replay it in the form that’s included with White Knight Chronicles 2. The game has been updated with the gameplay systems from the sequel. Kusuda feels that players of the original will be able to play it with a new feel thanks to the updates.

This story gives us several things to consider. First, having WKC 1 and 2 in the same package is a tremendous value. Second, those of us playing WKC:I basically paid $60 for the privilege of playing an unfinished game now instead of waiting for the sequel. Third, the developers have tried to make up for this and perceived gameplay flaws by allowing WKC 1 to be played again using improvements in WKC 2. Finally, I have not read that WKC 2 is confirmed for the U.S.

Let’s be honest, WKC is a nitche title with “cult classic” status. The mainstream press and most gamers could give a rat’s ass about WKC, so if you made it this far, there is a special place waiting for you one day in Gaming Nirvana.

Share

WKC:I – Free Quests Aplenty!

Sony has announced that they are offering free WKC:I quests, plus those crazy kids are running a sweepstakes, which offers up some serious looking action figure.

Beginning this Thursday, March 11th, we’ll be offering up additional quests for free every week through the end of June! You read right, free. Just log into the PlayStation Network, start up your copy of White Knight Chronicles and you’ll see new quests pop up on the World Map. Each week we’ll be releasing a new permanent quest, as well as limited quests that will only be available for two weeks at a time.

I am nowhere near enough (currently GR2) to be able to enjoy any of these quests. Not sure if this is poking me in the eye, incentive for me to drop what I am doing and get on with the game, or a little of both. I really appreciate Sony’s support of WKC:I with the addition of free DLC quests.

WKC:I has not received critical acclaim, and it is sure to be lost in the shadow of several other soon to be major hits (cough … FFXIII, cough GOW:III … cough). WKC:I has fan favorite, cult classic written all over it. I hope Sony continues to support the game for a long time to come, because I know I will be lagging behind everyone else in terms of gameplay time and guild rankings.

Share

FFXIII Ships

Not sure WTF I am doing up at 1:30AM to write that this apparently mediocre (by Final Fantasy standards) game shipped.

Amazon is also giving me a $10 credit towards a future game with my order. I am becoming so far backlogged that I am not sure when I will actually look at this game, much less when to consider my next purchase at a $10 discount. For those keeping score at home, I have not finished a Final Fantasy game since FFVII, so this does not look very promising.

BTW, the PS3 version is current tracking at 82% (36 reviews) to 84% (17 reviews) on the 360. Go figure.

Share

The 360 Beat Down Continues

Another day gives us more flaming articles on how the 360 version of Final Fantasy XIII does not feature all the graphical goodness of the PS3. The funny thing about these “FFXIII 360 is not HD” articles is that they all shoot up the N4G charts even though they basically say the same thing.

I guess all the 360 owners are busy playing their exclusive games and third-party multiplatform titles that dare I say for the most part feature better graphical ports than their PS3 counter parts. Meanwhile the PS3 gamers are actively in defense of their wunderkind, posting articles near and wide about how the 360 version of FFXIII features inferior graphics. Don’t tell me to look in a mirror; I’m just making an attempt at providing entertaining op-eds for your reading pleasure at o’dark-thirty in the morning!

Of course from the best I can tell none of the mainstream mega web sites are actually releasing reviews for the 360 version; Square Enix may have some sort of embargo at play. A couple of screens do not make or break a game, but tell that to all these folks following the madness [raises hand]. Following my typical contrarian view, if I had a 360 I would buy that version to help rain on the PS3 parade. No; I probably wouldn’t – not if all things being equal the PS3 features better graphics on a single Blu-ray.

Capcom – 360 Content Removal
In more anti-360 news, Sankaku Complex [Warning: Very Much Not Safe for Work] posted an article about Capcom cutting content from its latest 360 title.

Capcom has publically lamented having to cut large amounts of content from Lost Planet 2 in order to fit it onto the Xbox 360’s piddling DVD capacity without the game turning into a swapfest, but promises users will be able to buy everything they cut as DLC.

Speaking with rag Famitsu about the production of Lost Planet 2, now in the fine-tuning stages, producer Jun Takeuchi complains of the constraints imposed by Microsoft’s refusal to employ Blu-ray; in previous interviews he made much the same comments about Resident Evil 5, saying he would like to see a “complete” version on the PS3…

While this may trouble the developer, and to some extent the gamers that think they are getting screwed, I am sure that Microsoft and Capcom [wearing the publisher hat] very much appreciate all the DLC they can muster from any title released, regardless of platform. Any revenue earned post game sale is a major asset to the bottom-line.

Reading between the lines, as games get increasingly larger, more and more content may have to get removed. This may not be a problem for 360 exclusives, but any multiplatform release may be perceived as better on the PS3 if the Blu-ray release features more gaming elements that matter – i.e. levels, missions, extra boats, airplanes, trains, and Legos. It is a travesty if the rumors about content removal from FFXIII prove true – the PS3 could have had more stuff [just what TBD], but it was removed in the name of multiplatform parity.

This speculation on my part will largely depend on how long this console generation lasts; with a piss poor economy I doubt we will see any new hardware in the next 18 months. Regardless of PS3 capacity advantages [thanks to Blu-ray] publishers near and far are increasingly going in the premium DLC direction, which sucks for all gamers if content that would normally be included on a game is getting removed in favor of future revenue opportunities.

Share

White Knight Chronicles: International Update

As I have written on several occasions, when I actually have time to play, I am enjoying this JRPG, which features hybrid turn-based/pseudo real-time gameplay elements. It is certainly not for everyone, but I think it is a real gem.

Over the weekend I ordered the strategy guide, which is something I only rarely do for games that I really enjoy. I think the last guide I purchased was maybe FFX. Of course I will never be able to defend my position, much less convince non-JRPG fans that I only order guides to enhance my gaming experience.

I’ll comment on the guide later this week. My only initial comment is that I have already noticed some errors where the map/grid references are actually incorrect.

I other WKC news, according to PlayStationUniversity, Japan is getting some new DLC on Feb. 25. Hopefully new content works its way to the U.S. PSN servers.

Share

Final Fantasy XIII – The 360 Implodes

It has been a long time since I remember seeing this much fervor over a game, but I guess that is what happens when Final Fantasy goes multi-console.

Why so much fervor? I guess it is an emotional reaction from youngsters that grew up with the PlayStation. Of course they probably do not realize or understand that once upon a time Nintendo was the home of all things Final Fantasy.

In the case of the PS3 vs. 360 debate, Square Enix has not helped the situation by releasing doctored graphics, which PS3 conspiracy theorists say indicates that all things 360 must suck. Never mind some of the piss poor ports on the PS3 that have gone in the other direction.

Me? I will continue to watch it unfold and chime in from time-to-time as I see fit. Some of debate is actually interesting and does matter – Blu-ray capacity, disc swapping, HD graphics, and the removal of content. I can appreciate that the developer made every attempt at platform parity, but from what I have read too many compromises were made.

Share

Final Fantasy XIII – Inside The Technical Details

While looking for more news, notes, and whatnots of the upcoming Final Fantasy XIII (FFXIII), I came across this great article on the DigitalFoundry blog (EuroGamer) that takes us inside the math, art, and science of FFXIII. I don’t think I have every come across an article that goes to this length, with this much detail, comparing the PS3 demo of FFXIII against the actual Japanese release of FFXIII. If you are interested in this type of technical details, this article is definitely worth a read.

For me two things stood out, neither of which are part of the detailed technical feature analysis.

Overall, the leaps made by Final Fantasy XIII over its predecessors are mostly visual in nature and that’s clearly been the focus of this tech analysis. However, bearing in mind the four-year gestation period Final Fantasy XIII has had, it’s disappointing that all the key improvements have been in the audio-visuals.

Of course, these are hugely important factors in FFXIII’s make-up, but gameplay-wise this feels like it could’ve been done on PS2. Clearly, there’s much to enjoy in the nature of sumptuous visuals and what is clearly the best-quality CG we’ve seen on a Square-Enix videogame, but early importers of the Japanese version of the game are divided about the merits of the actual game underneath.

To be completely fair, I think this can be said about many of the games in this generation. They are just visual upgrades over their PS2 and Xbox predecessors.

The other item of note fills the entirety of the last page of the three page article, covering speculation on the potential compromises made to port the PS3 originated title to the 360.

However, porting the game across to the 360 must have been a daunting proposition. Taking a look at the structure of the Blu-ray disc, we see an absolutely colossal 32.6GB of what looks to be pre-rendered movies, while the actual gameplay content itself is a more reasonable 6.8GB. Co-incidentally, 6.8GB is also the maximum usable space developers have on the dual-layer DVD (yes, Xbox 360 games theoretically have less storage available than PS2 and Wii titles).

The article mentions that 360 users will only have to switch games at two points in the game, so that does not seem to be much of a burden. I also doubt that 360 owners will care (maybe not even notice) if the movies are not pre-rendered, if they are compressed, or if the sound is compressed. I also think that dual system owners will pick up FFXIII for the PS3 over the 360. In the U.S., due to its larger install base, 360 numbers will slightly surpass the PS3, but elsewhere FFXIII will lead the charge on the PS3.

Share

FFXIII Sucks on the 360

OK, not really, but as I said earlier today, just for the hell of it I will fan the flames. According to NOWGamer, some sacrifices had to be made in order to accommodate this game on the 360:

* While facial detail appears largely unchanged, the characters’ clothes appear at first glance to be lacking finer details, with notably lower resolution textures.
* Incidental environmental objects and enemies appear less detailed, both in texture and geometry.
* The game’s CG is extremely compressed and pales alongside the stunning HD goodness which blu-ray offers.

It would be a travesty if 360 gamers had to experience less detailed incidental environmental objects. You have been warned! Now go have a cold one and celebrate the goodness of Blu-ray. It is calling your name, even if Sony is not allowed to advertise how much goodness awaits your cotton candy, graphic whoring FFXIII pleasure.

Share

A Long Race …

I have been posting and posting and posting, for a long time. Maybe too long; maybe not long enough. For better or worse, I have thrown up daily content for something akin to 7+ months, which is a pretty nice achievement, but I am going to have to end this run sooner or later. But not today.

I considered not posting today. It would have been a good day to end my streak because the 6 hour marathon called the 2010 Daytona 500 was rather draining. So it would have been easily excusable. The Daytona 500 had a great ending, so I figured I had to at least go down swinging. Congrats to Jamie McMurray.

Sunday Gaming
I got in some quality time with Out of the Park Baseball 10 (recently joined an online league), and of course continued my assault on the surprising good White Knight Chronicles: International.

Share

Friday Night Gaming – WKC:I and Heavy Rain Demo Impressions

I started my Friday night gaming session thinking I was going to have a small dose of WKC:I followed by a quick game of Madden Ultimate Team, and maybe a fast-follower nightcap of Zen Pinball or HVB.

Because I pre-ordered Heavy Rain earlier in the day, I decided to download the demo. I figured I could get in some quality gaming action while the demo downloaded in the background. My experience with PSN downloads, unlike yours truly, is that you would not consider them speedy. Surprisingly I had the demo in under a couple of hours.

Thanks to being completely immersed in WKC:I and the Heavy Rain demo, Madden 10 and the others had to wait.

White Knight Chronicles: International
While I am not very far into the game’s story, I continue to enjoy it, exploring its depths. It is funny how much some of the reviews are docking the game for substandard graphics. I really wonder what everyone was expecting. I agree that the graphics are not the best ever, but the large, detail environments more make up for any shortfalls in the character models, animation, and other details that the pundits find lacking. I really think this view is ridiculous, but I think I am just going to back off of it for a while.

The slow-paced, turn-based combat system is another area where most reviewers have damned the game with piss poor review scores. Once again I have to ask what they were expecting. Zelda? Tekken? Give me a break.

I have not read the manual, and I have not looked at any guidebooks or online FAQs. I really have no idea if I taking my characters in the right direction with my skill, magic, and combat choices. The key for me is that I am having fun in the process; learning how to make new combat combinations is part of the experience. I think WKC:I will open up to a whole different level of RPG combat joy once I actually bother to read the manual, and master some of the skill and combo techniques. In other words, if I actually knew WTF I was doing, I bet I would be effective with WKC:I’s combat system, which begs the question. Who pissed in the reviewers’ Cheerios?

Last night I also attempted to do the online Georama thing for the first time. I did not spend much time in online other than poking around a little bit; it was getting late and the Heavy Rain demo was calling my name.

Getting online was not a simple process. After accepting an overbearing on-line agreement, that looks to be one that you have to accept each time you enter the online mode, I had to enter a new character name; for some reason my avatar’s name was unacceptable.

I am not sure what was wrong with Ming-Fu. Was this name already taken? Are special characters (i.e. a hyphen) not allowed? Does the game engine have some sort of filter that deemed my avatar’s name offensive and generally not acceptable? As my grandmother used to say – that was a hell of a note.

I attempted multiple combinations [Ming-Fu, MingFu, Fu-Ming, Meing-Fu, MeingFu, Fuu-Ming, etc] before finally giving up and going with jcalvert. The one and only; I’m so original. I am not sure what sort of consequences this will have on my offline silent partner avatar, Ming-Fu. Maybe he will have split personalities.

While WKC:I may not be for everyone, especially the pundits that are trashing the game, I implore JRPG fans to give it a spin because WKC:I is a very solid outing.

Heavy Rain – Demo. Spoiler Free Comments
If you are attempting to stay spoiler free, I will oblige to the best of my abilities, but be forewarned that based on the content of the game, it is almost impossible to not give away something.

There are enough reviews and critiques of the demo that I am debating on not going to go into a ton of details yet on the demo. Let’s stick with this approach for a few minutes and see where this takes us once we reach the end of my comments. I’ll stay away from the specifics of the story, at least as it unfolds in the demo; instead I’ll concentrate on Heavy Rain’s gameplay aspects.

It may be a sign of where I am in my gaming career, but I really have not read that much about Heavy Rain. I have seen it mentioned in print magazines, various sites, etc for a long time. Other than it being “the next great game” I did not have any expectations.

I started seeing more and more hype, complete with impressive review scores, which takes us right up to the point where I pre-ordered the game and downloaded the demo.

From the trailer it is obvious that this game is very dark, and will feature heavy content, especially for parents. In fact, I know enough details about some of the back-story that I may consider pulling the plug on my preorder. Call me sensitive to this sort of thing; you can read between the lines … you have been warned.

My first thoughts about the game: an immersive cinematic story-based experience. Dare I say an interactive Myst? I think I have seen this type of game before – being prompted for button presses and certain actions and controller movements is nothing revolutionary. In the case of Heavy Rain, these controls are integral to the game and overall experience. After one session with the demo, I am not sure if my initial thoughts are fair because Heavy Rain is about the experience. Immersive, deep, brooding; I think gamers will get lost in their gaming sessions, which is the point of a well designed game.

Think of Heavy Rain as an interactive R rated movie – violence that is appropriate to the story, very mature content that is pertinent to the overall journey. Of course Heavy Rain’s nudity is well documented, none of which is featured in the demo (at least I did not uncover any); however the demo does have some very suggestive sexual content. Once again, go elsewhere for spoilers.

I wrapped up the two chapters in the demo in about 30-40 minutes, so an obvious concern with the actual game will be replay factor. I have read that the game can be completed in 8-10 hours, but I am trying to stay away from spoilers so I am not sure if this includes a single play-through or if taking different actions and branches increases the overall length of the game.

Based on my 30 minutes with the demo, I believe that Heavy Rain will go down in history as a ground breaking, revolutionary gaming experience. Heavy Rain features high quality production values that broach topics that have never been covered in a video game. Heavy Rain will break taboos that will put it squarely in the arena of appropriate, tastefully done adult gaming content. Heavy Rain truly brings gaming into an adult arena; video games have grown up.

In spite of my trepidations about the main catalyst of the story, I am very much looking forward to the game, and am anxious to play the demo again. Of course I will have to wait until the kids go to bed due to the adult content.

Share

WKC:I – Finally, A Reviewer Hits The Mark

I cannot remember how I stumbled upon this review last night; my dotage or the Ultra Amber tends to make me forgetful, but I digress. HookedGamers have put together a compelling White Knight Chronicles: International (WKC:I) review, awarding the game an 8.5/10. This is the first review I have seen that truly recognizes WKC:I for what it is and does not dissect the game for not being Final Fantasy or a Western style RPG.

For example, take WKC:I’s much beleaguered combat system. This reviewer actually gets it and is not afraid of taking the contrarian view.

The game is Final Fantasy-esque at heart, but strays from the negative aspects of that franchise. No longer will you be so rudely interrupted by a battle sequence, on a screen completely separate from that which you were just traveling. You will inherit the same turn-based rules, but the enemies are free-roaming and present on the map on which you travel, enabling you to fight and keep moving, not having to wait for the screen to change and a battle to begin. Once you realize that you are in a strict, turn-based system, but with a touch of freedom and convenience, you will begin to fall in love with the gameplay. It is everything that a turn-based RPG should and shouldn’t be, without straying too far from the family and becoming a complete real-time system, such as Dragon Age:Origins.

Beautifully said; gamers with short attention spans need not bother picking up WKC:I. Much like the majority of reviewers, they will be sorely disappointed. Now on to the all important visuals …

This is where the game becomes iffy, again. The environments are absolutely beautiful, as you would expect from just about any next-gen RPG, but the characters and animation leave a bit to be desired. This, however, is because of when the game was made. White Knight Chronicles is actually a port from Japan, where the original was released in late 2008. In order to truly appreciate the graphics for what they are, you have to take yourself back to that time. It is very well done, but by no means are the visuals in the upper-echelon of today’s newest releases. Given the time that the game was created, it is difficult to speak negatively of WKC’s visuals.

In other words, graphics whores will complain. WKC:I is not for connoisseurs of eye candy. I can understand that the majority of reviewers are critical of the game for its dated graphics, but as I have previously pointed out, it is disingenuous to say WKC:I features PS2 graphics. That is simply not the case.

I had to get this off my chest for a couple of reasons. First, I always enjoy a well written review. Second, I think WKC:I is being unfairly criticized. Is it possible that the majority of gamers do not really want freedom of choice? Be careful what we wish for because a day may come when the only RPG available is Final Fantasy and to me that would indeed be a sad state of affairs.

Share

Daily Dose of WKC:I Bashing

The poor scores continue to roll in, but does the game really suck? Maybe I am blissfully ignorant since I have not spent 20+ hours in the single player game, experienced the typically cesspool of online gaming, and explored the joys and frustrations of Georama. Maybe that is why I do not get the 2.5/5 awarded by RPGamer.

The one area of the game where players can actually take full advantage of their avatar is in the game’s online questing mode … These online quests can be played with other players, but the whole process to do this is very disconnected. If players have friends at the ready to play, the process can be rather entertaining, very MMO-lite, as the team ventures around an area to complete a quest within a set amount of time. Players attempting to jump into others’ quests or those waiting for players to join them will find varying degrees of enjoyment. Sadly, out of the game’s fifty or so quests, most are just harder versions of the same quest, so the variety is quite limited. Online questing is a nice addition that I have trouble complaining about, considering it is not the sole focus of the game, but it is far from efficient.

I have no quarrel with the review – as is typical of RPGamer reviews, this one is well written and informative. The combat system is different; you spend a lot of time watching your combat charge meter to come full circle before you get to execute your attack. While it may not be your typical FF offering or Zelda based combat system, I don’t think it’s completely broken.

Maybe the game would rate higher if it included some nice boobies to entertain reviewers while waiting for their next opportunity to button mash. Maybe we can look forward to an innovative “watch T&A while you wait” combat system in WKC2.

I am probably not being fair, which is the reason I keep saying that I am really not very far along. If I had put in hours of watching and waiting, maybe I would also be sick of the combat system.

I’ll keep plugging along and providing a comment or two because this game will go in the discount bin, and most gamers will appreciate a contrarian view.

Share

RPGing – One hour at a time …

My gaming time on weeknights is often pretty limited due to real life influences – work, family, you know the drill. I think I am a nut for trying to tackle White Knight Chronicles: International (WKC:I) in this manner. A week after the game was released I am sure there are plenty of folks finished with the game, or at least a good deal of the way completed, and of course they are making glorious online cities.

Not me. I am making my way through this one bit by precious bit. Last night I got in 45-60 minutes, but died right before the next save point, which probably cost me 20 minutes of in-game time. That is almost half an hour of my life that I will never get back. Oops!

I am enjoying WKC:I, but I have not really explored any of the deeper aspects of the combat (combos), skill system, guilds, or item enhancements. At some point I may actually read the manual to see what is what; doubt I will immediately jump into any forums looking for hits, cheats, guidebooks and the like. At least not year.

It has been a while since I have attempted to tackle an RPG, so when I ordered WKC:I I sort of ignored the fact that I have a couple of newer titles sitting on the shelf, FFXIII is looming, and that I never made a solid commitment to Oblivion. The good news is that I am having fun with WKC:I, and if I can continue to show steady progress playing the game a few hours a week, I may have a virtual RPG re-birth. In the past I never considered 30-60 minute RPGing sessions as a valid way to play these titles; times change.

Share