UGA HB Depth Chart Continues to Crumble

According to the AJC, Carlton Thomas has been suspended for (at least) the Boise St. opener.

Thomas’s suspension continues an alarming rate of attrition for the running backs under the watch of position coach Bryan McClendon. Ealey was indefinitely suspended and eventually granted an unconditional release due to mutual discontent and King was unable to meet the NCAA’s satisfactory progress rule for fifth-year seniors. Now Thomas has run afoul of team policy.

No specific reason was given for Thomas’ suspension. A 10 percent-competition suspension can be applied for missing excessive academic appointments, arrests or flunking a drug tests. No record of arrests could be found.

At least we know the reason for the recent decision to move Richard Samuel back to HB. I hope the freshman combo of Ken Malcome (red shirt freshman) and Isaiah Crowell (true freshman) are ready to carry the load.

Go Dawgs!

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NCAA Football – Week 1 Impressions

After a week of time with the game, the one thing I have realized is what I have already described; under the covers the game may have moved forward with subtle AI improvements, but to the casual eye NCAA Football 12 is light years behind other franchises such as FIFA (overall experience; career development), MLB: The Show (presentation; gameplay), and even EA’s own Madden (presentation).

Let’s face it, looks are everything; from a casual gaming standpoint the graphics just don’t hold up. I am not sure how best to describe the graphics engine, it just looks dated. I think so much more could be done on the field, with the animations, and with the overall “experience” – stadiums, crowds, sidelines, etc. The developers looked like they put a lot of time into all the pregame activities – in my opinion that time could have been better spent adding more individual player animations.

I understand that the 360 version looks better than the flat and stale PS3 version; apparently that has been the case for years. Look at MLB: The Show and it is obvious more can be done in this regard on the PS3.

The presentation sucks; plain and simple. Everything about it – commentary, sideline reporting, replays, atmosphere, and so on are lackluster at best. If EA spent the time to overhaul the presentation, I think the game would really hold gamers (casual and simulation fans) attention for the long haul.

Of course graphics are not everything (contrary to what I just wrote); gameplay actually matters if a game is going to hold up and have any lasting power. The only thing I wonder right now is if NCAA Football 12 will hold up past the release of Madden 12. Too soon to tell, but over the years I have a tendency to concentrate on one game over the other; with Madden winning out over the last 3-4 releases, which coincides with the purchase of my Falcons season tickets.

I have not touched online gaming yet; doubt I will as none of my friends have bothered to pick up NCAA Football 12, and I hate playing random games with strangers. Same for online Dynasty; soon enough on that one in order to unlock one of the Trophies. I have also not had time to jump into a Road for Glory session, which is probably just the old Race for the Heisman or Campus Legend mode renamed and tagged as a new feature.

I have spent several hours with the Dynasty mode. I started my career as an offensive coordinator at Mississippi St. In our first year we went 11-1, winning 10 in a row after losing in the closing seconds to Auburn in Week 2. Next up is the SEC Championship game against 11-1 (9-0) Texas A&M. What? Yes, I realigned into a SEC Super Conference (Texas & Memphis to the West; Clemson and Texas A&M to the East) since I am a Trophy whore, and a Trophy or two was on offer just for doing the needful.

Did I mention that we beat Alabama, however a 1 loss Alabama team still managed to end up 4th, while the SEC West best Mississippi St. Bulldogs could only manage 5th?

Obviously the polls (after years and years and years) are still broken, which is really unacceptable at this point. If nothing else players should have an option to override anything that is just ridiculous. In real life everyone knows a strong team can (usually, with some luck) overcome a Week 2 loss. Alabama should not have been able to hold position over Mississippi St. after taking it on the chin in Week 11.

I am enjoying Dynasty mode from a coaching perspective; i.e. just calling offensive plays. It is kind of interesting watching play action, draws, and screens because they are very much indicative of my in-game play experience. Play actions look to be really hit or miss; hopefully a patch will offer some improvements. Draws work great, when called at the right time; i.e. if the defense expects a pass or is presenting a heavy outside rushing attack. Screen plays seem completely broken; when I am controlling the QB, I could understand wrecking the play by releasing the ball too early or too late, but watching the AI controlled simulation unfold shows me just how busted screens are in this game.

I am not sure about the Super Sim feature; certainly progresses the games really quickly, but time of possession seems way out of balance, and the actual statistics deserve a second look. Then again, how different is that compared to games where I control the action on the field? Like years passed, most CPU possessions are really short, ending in a bomb that I cannot stop, or a long TD rush because I cannot close down gaps, or worse yet, ending in some sort of miracle completion, as a pass bounces off the back of my CB, and somehow into the arms of the AI receiver surrounded by three DBs. Yep, that animation is still (unfortunately) in the game.

Unlike past years, as I play with the sliders, I am seeing a few decent 10+ play AI controlled drives, but these are the exceptions. The sliders for some penalty settings just do not work (offensive or defensive pass interference), while some work too well (off sides, holding). Patch please.

EA has also given Dynasty fans the ability to pay real duckets to improve recruiting. $24.99 for the full pack? No thanks.

I love the option offense; works like a charm, especially with a team like Mississippi St. I like the control over the RBs, although I swear (usually in a loud outburst) that the AI cheats and comes out of nowhere to close down a once wide open gap.

I have read that there is a custom playbook glitz, although I have not come across it. Not that UGA would ever do it in real life (not SEC’ish, not enough quality HBs, offense not run by a scrambling QB), but I added the Wishbone to the Dawgs playbook, mainly to run the triple option. It didn’t hurt that the game offers Trophies for a custom playbook and for have a FB score a TD out of a triple option. Besides, I just like to run option plays.

This article seems mostly negative, and to a certain degree that is the case, but NCAA Football 12 also offers up a certain fun factor. Maybe it is because I have been on the sidelines for a while, or maybe college football just holds a certain appeal. If the developers can patch in some gameplay improvements I can see me playing this one deep into the fall, but otherwise I expect that the wind will eventually blow in Madden’s direction.

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White Knight Chronicles

I am surprised that selling ~275K copies of a game warrants a sequel; not complaining mind you, just thought it was interesting that White Knight Chronicles II is nearing a U.S. release.

The North American version will include a fully localized version of the Japanese game with additional on-disc quests that were originally released as downloadable quests in Japan in January 2011. In our North American version, players can start from White Knight Chronicles II without completing the original game — an important point, as the Japanese version requires players to clear White Knight Chronicles: International Edition in order to play the sequel.

It’s a good thing that gamers do not have to finish WKC:I in order to enjoy the sequel. I would be toast; never managed to complete the first title, but will probably look to waste a few dollars and hours on number two.

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Week in Gaming (40? Not so old after all)

NCAA Football 12, what else? It is actually growing on me as I continue to fine tune some of the sliders, but the reality is that under the covers this is still the same NCAA Football that I turned my back on several years ago. Sure, there are improvements, small little niggles that any simulation fan will pick up on, but casual fans are going to wonder why they should continue to “upgrade” yearly.

I have not started farting around with Dynasty mode yet; mostly because of time commitments, and secondly because the developers have taken Dynasty mode in a forgettable direction. Is it really so hard to get this right? Just throw a couple of dedicated NCAA football fans at the helm as “consultants,” find some decent software engineers that understand progression modeling, standard deviation (from walk-ons to blue chip prospects), make it adjustable via various slider settings, and tie it all up with a pretty interface (hire a UI consultant) and we would have the killer experience that we have been longing for since we first fell in love with NCAA Football during the heydays of the 2000-2001 releases.

One can dream, right? Instead, according to Bill Abner at nohighscores, we get recruiting run amuck.

In 2013 we see…

42 quarterbacks rated 90 or higher

41 running backs rated 90 or higher

The country is filled with B+ to A+ rated teams, as progression has simply gone insane. You can make the case that the overall score for these players doesn’t matter, that it is the individual ratings that carry more weight and this argument would hold more water if EA shipped rosters that reflected this. They didn’t. This CLEARLY can’t be how it’s meant to work. EA can’t possibly mean for Ohio U (not Ohio State, but the Bobcats of Athens) to finish 12-0 in 2013 and have an 81 rated HB win the Heisman. That can’t be right.

What this does is effectively make your NCAA Dynasty a crap shoot when games are simmed as truly great programs are likely to go 6-6 because everyone is rated so closely together (unless you are truly a bottom feeder team.) A team might go 11-1 one year, still have a great team the next and lose 5 or 6 games due to randomness.

Is this harsh? Not at all if you admit to yourself that …

(A) NCAA Football is a niche title, which a simulation fan base and mass market appeal. The former demands a decent (that is really the mark at this point – decent) simulation, while that later just wants their beloved team to beat the shit out of everyone else.

(B) While my gaming habits these days are still rooted in simulation experiences, I have shifted (kicking and screaming) into the realm of a semi-casual gamer. This has an interesting impact on my gaming because I can really appreciate the full spectrum more so than at any prior point in my gaming life.

Catherine Demo
I spent a little time with the strange and curious Catherine; what will those crazy Japanese developers think of next? After watching this game for a while, I was interested to get my hands on the demo. It is really just a block pulling/pushing/manipulating puzzle type game, with an interesting story. While I like interesting (i.e. different) games, I am not so sure that I am going to keep this one on pre-order. I would actually like to see how the story plays out; could probably save $60 and just wait for the eventual youtube videos to make an appearance.

The Sly Collection: Sly Cooper and the Thievius Racoonus
Still working my way through this one; currently in the Mesa City section. I missed these games the first time around (PS2 releases) and am glad I am giving the HD versions a go. The Sly games, at least the first one, are all about classic platform gaming action; however a little on the easy side. The cartoon cell-shaded graphic style makes the game appear to be a kiddie outing, but I think adults that grew up in the Mario world should enjoy the Sly games.

Where to from here?
Any gaming time this coming week will probably be spent with NCAA 12, exploring the broken Dynasty mode, looking to see if it is really as bad as has been reported. I’ll probably also turn back to LBP some; have given it a rest the last couple of weeks in order to recharge my appreciation for this true gem.

I also need to decide if I am going to take the plunge on any of the PSN Summer Sale games. I have such a huge backlog of games that I will probably pass; have to admit that Pac-Man Championship Edition DX is tempting me.

40 is just a number … although a scary one!
Speaking of 40, while it’s really not so old, it’s darn hard to believe that my household now features a 40 year-old better half. Cheers to Tonya; 40 is really just a starting point, a silly number if you will.

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Caleb King Gone; Richard Samuel Runs Again

I know I am a day late and a dollar short on these articles; blame it on my computer woes from last week. I just can’t help myself …

I doubt any team is going to take a flyer on King in the supplemental draft (whenever that occurs); maybe a team (thinking New England) that has plenty of 5-7 round picks stockpiled for future days.

These articles are just too nice; King flunked out of school, which is politically incorrect for losing one’s academic eligibility.

Because the Dawgs now find pitiful depth in the backfield, Samuel has been asked to switch positions yet again, returning to the backfield to help provide some stability, depth, and leadership.

Georgia lost its top two tailbacks of the two last seasons — Caleb King and Washaun Ealey – to academic ineligibility and transfer, respectively, since the end of spring practice. True freshman Isaiah Crowell, junior Carlton Thomas and redshirt freshman Ken “Boo” Malcome were the only remaining tailbacks on scholarship.

Did I mention that King flunked out? Ealey left after several disciplinary mishaps. Once again; these writers are too nice, but I guess they have to hold out for scoops. Or something; digressing again, sorry.

So back to Samuel. Good trooper, and all, but unless there are serious injury problems or concerns that the other backs are not going to be able to carry the load, I do not expect to see Samuel more than a handful of carries a game. If Samuel is looked to as the savior, we are facing another lost season.

Go Dawgs!

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NFL Players and Owners Coming To Their Collective Senses?

It looks like everyone may have finally agreed (or darn well near) on how to divvy up the NFL Cash Cow. It’s about time!

One really interesting point in all of the labor negotiations is the short term free agent mess.

The players currently are unwilling to grant NFL teams extra right-of-first-refusals on this year’s free agent class, because many of those free agents were restricted under last year’s uncapped system. Owners have asked that they have the right to designate three free agents whose contracts with other teams they would have the right to match.

I am really curious to see how this plays out as the Falcons offensive line could be greatly impacted.

What happens if, under the new collective bargaining agreement, three-fifths of the Falcons’ starting offensive line is granted unrestricted free agency? Will the Falcons move to keep all three — Tyson Clabo, Harvey Dahl and Justin Blalock? Will they settle for two of the above? One of the above? Who would replace the incumbents? Understudies Garrett Reynolds and Mike Johnson? Can a team poised for a Super Bowl run afford to change so much up front at such a late date?

I really haven’t fretted too much over this due to the downer that is the lost NFL off-season – no real camps, no free agent signings, no rookie holdouts (OK, not so much on that one), early June cap casualties, etc.

I also didn’t bother to write about the Falcons off-season, draft, or schedule – it just didn’t seem to matter. Hopefully that changes soon because I love the NFL and love writing about my beloved Falcons!

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NCAA Football 12 – Very First Impressions

After skipping NCAA Football for the last couple of years, I didn’t really know what to expect, but I was semi-excited. Not “I’m about to get laid” excited; let’s call it curiously enthusiastic.

This is going to sound awful, but my first thoughts while beating down the dreaded bumblebees from Tech 35-14: “The game has not progressed; at its roots, this is still the same NCAA Football that I stopped playing due to discontent in the game’s direction.” I gave up on the franchise a couple of years ago because I thought it had been on a downward spiral since the glory days of NCAA 2000-2001, never really captivating me during the PS2 days and of course somewhat lackluster PS3 offerings.

Maybe I just expected too much. Maybe as a former reviewer I stopped appreciating fun, always concentrating on little flaws and gameplay defects. Maybe NCAA Football gave up on me, its core audience from the original PlayStation days.

So here I was last night listening to the same stale and forgettable (dare I say terrible?) commentary that seems to be impossible for the development team to improve. The in-game presentation does not at all seem fresh; far from an ESPN Game Day experience. Did I just see frame-rate stuttering as the players ran to the line of scrimmage? I know I did not just see one of those crazy-ass superhuman, no way that could happen in real life, CPU ball carriers speeding up, skipping multiple frame rates, just to make a first down. Say it’s not true …

I know I am only a few games in, but what’s the point of sportsmanship points when the game’s AI doesn’t seem to understand the concept? As an example, my beloved Dawgs were trashing the fighting chickens of South Carolina (hey, I can dream of future days), 38-0 deep in the 4th QTR; I did a quick out play … mainly because I was still learning the playbook and wanted to practice the play to get the timing down. I got docked -75 sportsmanship points. A few plays later, as time was running out, I kicked a FG, just because I could and I am all for knocking the Gamecocks’ in the teeth. Guess what? +12 sportsmanship points. That makes sense.

I am sure (probably) that as I play more, I am going to uncover actual gameplay elements that make me looked bemused – wow, the gameplay is really improved. Look at those attack angles, look at the closing distance; those DBs are really playing zone defense correctly. Or maybe not; such is the life of a jaded, former reviewer.

Hopefully under the covers, I will actually discover some fun. The greatest compliment to this game will be me falling in love enough to start a Chronicles series, and maybe, just maybe pass up Madden 12.

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Dell Inspiron 1525 Crashes and Data Backup Follies

I guess it was bound to happen; our 3.5+ year old laptop met a cruel fate, as the HDD suffered a catastrophic failure. What a mess; one of these days I will learn to do a better job of backups. I do at work, but not so much at home, as my most recent full backup (images, music, docs, tax returns, etc.) was from Feb. Oops!

So I spent the better part of the weekend running diagnostics, trying to get to Vista Safe Mode, etc. No luck. I did manage to uncover that “system volume on disk corrupt” – not pretty. Apparently Windows Resource Protection “found corrupt files but was unable to fix some of them.” – not so good.

I could never get into Safe Mode because the system would hang on CRCDISK.SYS; presumably attempting to fix the corrupt files.

It was real easy to see where this was headed. I have another six months of warranty, so when I contact Dell, they are going to tell me to format (restore to system to factory default settings).

So I decided that (A) it was time for a new laptop; really need one anyway (B) I would attempt to recover my data manually. Skipping to (B), I went to Best Buy and purchased a RocketFish USB 3.0 2.5” SATA Hard Drive enclosure, which I used to get access to all my data. For (A), at Best Buy I also picked up a Toshiba Satellite P745-S421 – Intel Core i5-2410M 2.30GHz, 6GB RAM, with Windows 7 (64 bit), which is a nice upgrade over my old Insprion-1525.

The RocketFish worked like a charm; I found all my data intact, copied it to the appropriate location on the new Toshiba, and am pleased that I lost little to no data. While I did manage to pull in most of my contacts, I “lost” my Outlook email, although I figured out a way to browse the messages; I just do not have them loaded into the P745’s Windows Live Mail client.

Today I finally got online with Dell tech support (instead of playing NCAA Football 12); of course we had to go with the Restore System option!

So now the Inspiron 1525 is back in action, sans all the original clutter of loads of software, music, and miscellaneous data. I am now going through 100+ Windows updates and other fun stuff (only without the fun) before relegating the old 1525 to the kids’ school table.

I still have to get OOTP11 and a few other odds and ends up re-installed, but other than that … I am ready to move on to something more fun; say NCAA Football 12!

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NCAA Football 12 – Finally Off The Sidelines

For the first time in recent memory (since NCAA Football 09 to be exact), I preordered NCAA Football. It didn’t hurt that Amazon offered a $20 promotional credit (already applied to my account). They also offered up some sort of PDF “starter guide” – have not looked at it to see if offers anything of note.

Enough of that; I happen to be home this afternoon. Strange coincidence that UPS just showed up with NCAA Football 12? Probably not …

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Independence Day – Happy 4th

Hope everyone has a great holiday weekend – baseball, cold blue cans of wonderment, and of course eye candy.

 

July 4th amiclubwear eyecandy ©amiclubwear - probably


God bless America!

 

I have had a great long weekend – plenty of gaming action, two cookouts, and family movie night with the third Pirates Blu-ray. Today we are doing an extended family lunch at our favorite local Mexican joint; seems a little anti-American to eat Mexican on the 4th, but I digress.

Hope you and yours have a great holiday!

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Welcome Back Choices

Today is the last day to claim any “welcome back” games. When Sony’s package went live in early June, I picked up the free PS3 theme and LittleBigPlanet (LBP) for the PSP. I still have not made my other PSP selection; will probably settle on ModNation Racers as Pursuit Force and Killzone Liberation are not my typical fare for PSP gaming.

From a PS3 standpoint, I already purchased the PSN titles Dead Nation and Super Stardust HD. I also own LBP (although the Game of the Year Edition), and inFAMOUS. While I do not technically “own” Wipeout HD, I do have it available to my library as part of the initial PS+ offering. I also took advantage of a PS+ discount last September to pick up the Fury DLC for $7.99, which also renders this option as semi-worthless.

In other words, my PS3 choices are rather limited. I decided on Wipeout HD just because I would now “own” the game; not that I am planning on letting my PS+ subscription expire anytime soon.

I also decided on inFAMOUS; was there really any other choice? inFAMOUS was packed in with my PS3 Slim that I purchased around this time last year as a replacement to my original PS3 60GB system. Would you believe that I never actually played inFAMOUS, much less opened the game? I know; I suck. Figured I would get to it at some point down the road as I work my way through my backlog of games.

By going with inFAMOUS, I figure I can at least flip my copy for a few bucks on eBay or via some sort of trade in down the road, although the value has to be pennies on the dollar due to the game being offered in the “welcome back” package.

Yesterday I attempted to add inFAMOUS as my second game, however it was not offered as an available “welcome back” choice. After a lot of pain and suffering (i.e. research), I realized that because I never deleted and never played the free trial I received last year as part of PS+, I needed to download the trail again, play it, and let it expire.

That is a hell of a lot of work to try to get some value from the “welcome back” package. It fact it was way more work than I anticipated. For some reason the game took impossibly long to download; maybe hordes of other gamers were also making last minute “welcome back” selections.

At any rate, the download completed and installed just before midnight last night. I played it for about 30 minutes before crashing for the night. When I checked the available “welcome back” options this morning, there sat inFAMOUS. So happy days; I am currently downloading the full game now.

I know I should not look a gift horse in the mouth …

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[July 4th Update:] If you failed to collect your free “welcome back” games, Sony has extended the offer: “The Welcome Back offer has been extended until 9am Pacific on Tuesday, July 5th. If you haven’t had a chance to download the offerings, please do so before then.”

If you have not already done so, now is the time to do the needful.

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PS+ Turns One

Actually, the official’ish b-day bash was a few nights ago (June 28), but I am just getting around to finding a few minutes to share some thoughts on year one.

PSN’er markburleson85 maintains a spectacular list of all the prizes, trinkets, discounts, and other miscellaneous crap offered to date by Sony as part of the PS+ program.

Of course spreadsheets are pretty and all, but for the graphics whore in you, check out IGN’s PS+ recap, replete with plenty of pretty graphs.

In my opinion the PS+ service has been well worth the $50 “investment.” While I have played many “free” games that I would have never purchased, I consider that a nice little bonus; sort of a way to round out my gaming experience. The discounts have been nice, but could be better – I would love to see a monthly coupon for a 20% discount on any PSN store item. Of course more exclusive avatars, themes, Home items, and sundry trinkets would be appreciated.

I am not sure if Sony considers the PS+ program a success, or if Sony is still trying to dip their foot in the water for pay-to-play network services. I do know that a hidden gem in the PS+ offering is the “automatic download” feature, which has been a fantastic timesaver. It is also readily apparent that Sony is moving towards more “cloud” type services, as this has been implicitly implied as part of the core Vita offering.

As PS+ moves into its second year, I hope for newer games, more day one discounts, and previously mentioned shiny trinkets.

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PSP Still Has Legs

Well, at least in Japan. I think it is interesting that the PSP is still managing strong sells in the face of the upcoming Vita and of course the 3DS.

Of course Sony could be heavily discounting the PSP or offering pack-ins, or other incentives; or maybe all three. In fact yesterday I received some Sony propaganda for a PSP-3000 deal (Japan must have something similar). The PSP-3000 Limited Edition Entertainment Pack includes Gran Turismo, MLB 11: The Show, and a 2GB memory stick PRO; all this is yours for $159 MSRP, which is actually a pretty solid deal for anyone needing a PSP replacement or just late to the PSP party.

I have been considering getting one of my boys a PSP; thinking they will go even lower in the final days before Vita, which will happen to be in the headwinds of the Christmas shopping season.

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Journey – Not the Wheel in the Sky

Journey is one of those really compelling games that I have been keeping close tabs on, and now it looks like PS+ is paying some dividends in landing a limited beta invite.

To test Journey’s innovative and unusual multiplayer functionality, we are conducting a small, invite-only beta that will run tomorrow, June 28 and will run through July 12. If you were one of the very earliest adopters of Flower, and you are a PS Plus subscriber as well, watch your XMB inbox for your invitation and entry into the beta. Additionally, we’ve been able to free up a limited number of additional spots for the beta. Please check thatgamecompany’s Facebook page, here on the PlayStation Blog, or our media partners and their sites for code give-aways.

It is not 100% clear from the article if all PS+ subscribers are getting an invite. Keeping my fingers crossed, because I am really interested in this one.

[Update June 29, 2011] I was a day one PS+ subscriber, and I didn’t receive an invite for the limited Journey beta, so it is safe to say that not all PS+ subscribers will receive an invite.

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