FIFA 10 Ultimate Team Feb 25

I just opened my latest propaganda email from EA, which announced the upcoming release of FIFA 10 Ultimate Team (FIFA UT) on February 10.

Coming February 25th to Xbox® LIVE & PSN!
Choose from over 7,500 players from 29 different leagues and build your squad of soccer superstars in this exciting new game mode! Once assembled, compete in dynamically updated tournaments online!

FIFA UT looks much deeper than the recent offering from Madden 10 Ultimate Team (MUT), but perhaps that is to be expected since FIFA UT will be a second generation product. The only concern I have is that the various videos only talk about online tournaments. Longtime readers know that I am not a big fan of random online opponents, but maybe FIFA UT will give me a reason to suck it up.

An additional concern is that FIFA UT is “pay to play” feature. I am already struggling to overcome my loathing of throwing real dollars at MUT, much less throwing money at an add-on feature for FIFA 10, which is being release within striking distance of 2010 FIFA World Cup. We all knew EA would go crazy this year with FIFA releases, but that is another article.My concern with the timing of the release FIFA UT is twofold. First, how long will EA support this mode? Maybe 7-8 months before this fall’s seasonal release of FIFA 11? Second, will FIFA UT have an active and enthusiastic user base considering that 2010 FIFA World Cup will be available in April?

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FIFA 10 Ultimate Team

I missed out on last year’s FIFA, so my first experience with Ultimate Team was with Madden 10. I am so in love with MUT that I am really looking forward to FIFA UT, but it does suck that it is being offered as pay to play.

Test your skills as a player and manager to claim global football supremacy with FIFA 10 Ultimate Team, available to purchase for 400 Microsoft points or $4.99 as a download via Xbox LIVE and the PlayStation Network to FIFA 10 beginning this February, 2010. FIFA 10 and an internet connection is required for play.

I have not played FIFA 10 in months, but I am sure I will open it up this weekend to start getting familiar with the controls, play style, etc. I want to be able to hit the pitch running when UT is released in (hopefully) a few days.

U.S. Soccer Stars in the News …
It looks like Charlie Davies is on his way to making it back to the pitch in April, and hopefully to help Team U.S. to glory in this year’s World Cup.

In another bit of good news, Landon Donovan, currently on loan to Everton, picked up his first Premier League goal. It is always nice to see our boys doing well!

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FIFA 10 (comparing scores)

When the game was first released I mentioned that I was surprised at the metacritic scores; reviewers gave much higher rating than fan votes. After playing the game over the last few weeks, I think it is a real winner, which brings me to the point of this post.

I am surprised to see the metacritic reviewer (91% for 53 critic reviews) vs. user (7.7 user score based on 50 votes) discrepancy remain so high. I really thought they would trend towards each other, but for some reason that is not the case. If only a few of the reviews were high, and they were from mega sites, the cynic in me would say that EA paid off the reviewers. The reviewer sampling is much too high, so the only thing I can assume is that the user scores are full of bunk.

It just seems really strange to me that this game is universally acclaimed by most reviewers, but the users say it is average at best. I have not even begun to explore the depth of FIFA 10; most of my games are really just quick pick up and play games (Team U.S.A. vs. random opponents). I think the gameplay is beyond solid, and the game will have a ton of staying power (i.e. replay value).

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FIFA 10 – More First Thoughts

One of the things that surprised me about FIFA has nothing to do with the gameplay, but for me is a most welcome addition. After a game (I have only played quick matches) there are actually detailed statistics. Back when I was playing more, and reviewing games, one of my gripes about soccer games in general and in particular FIFA, was the lack any detailed statistics. Most game just had the standard possession percentage, shots on goal, maybe shot accuracy, fouls, cards, and who scored. This was always disappointed because I did not understand why developers could not make deeper statistical games along the lines of what you would see in your typical Madden, NBA Live, and MLB game.

Of course all of this could be old hat to some of you, but this is my first foray into a PS3 soccer game. Hopefully the end game summaries after the quick match mode foretell deeper statistical tracking in the other game modes. Seeing player ratings, man of the match, and a graphical representation of where shots were taken and by which player almost brought tears to my eyes. OK, not really on the tears part, but this type of statistical breakdown is a most welcome addition.

More to come over the next few days. Hopefully. God willing and if the creeks don’t rise.

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FIFA 10 – First Game

I got in a quick game of FIFA 10 earlier this evening. I have not played a FIFA game in a while, so I just ran with the default settings. I started a quick match against Mexico and promptly lost 2-0. Unfortunately I have no idea what I am doing yet. Besides probably sucking, I just looked lost on the pitch. I actually controlled time of possession and out shot Mexico 13-2. Of course the CPU landed its two shots, while I was all over the map with my shots.

So far I like what I saw. The graphics are nice, the presentation is top notch, and the commentary was entertaining without being too repetitive (only one match in so keeping my fingers crossed). The gameplay is what matters, but it is way too early for me to offer up any sort of impressions. I just hope with a little luck I will get better, master the controls, learn how to shoot with some accuracy, and actually beat the CPU on a regular basis.

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FIFA 2010 scores start off as a mixed bag

I did not get home in time to take FIFA 2010 for a spin last night; hopefully today will be a different story. Checking out the metacritic scores today I noticed some strange extremes between the reviewer scores (91% based on 40 critic reviews) and the user votes (7.2 based on 12 votes).

As the game gets circulated I am sure that the numbers will converge a little, but if the user votes remain 20 percentage points lower than the critic reviews something is amiss.

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Will FIFA 10 be the best ever soccer game?

Or put it another way, will FIFA 10 rule the soccer world? I was looking for some FIFA 10 news, and came across this IGN UK review (9.3 out of 10).

FIFA 10 is a culmination of the efforts poured into the franchise since it made the leap to the current generation, efforts that have helped it leapfrog Konami’s Pro Evolution Soccer and become the premier football game these past couple of years. If FIFA 08 and 09 were statements of intent, then this is the killing blow, and it’s going to take something extraordinary for anything to come close to this for some time to come.

The review is very favorable. I have not played a PS3 version of FIFA, so I am looking forward to this game. I wish it was out before CONCACAF World Cup qualifying resumes Oct 10 and Oct 14. I pre-orderd FIFA 10 from Amazon for 56.99 + free release-date delivery, which is really a good deal.

I am sure we are going to see several versions of FIFA 10 over the next 12 months: Road to the Cup and a World Cup edition are strong possibilities. If FIFA 10 really has a solid engine, I wonder if EA will opt for some sort of DLC instead. Maybe $14.99 for a Tournament Edition or some such instead of money grubbing wholly new games based on FIFA 10.

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Understanding me gaming limits.

When Little Big Planet (LBP) was announced, I was immediately enthusiastic about the game, and put it on my “purchase” list. However, I was smart enough to recognize the true reality of my current gaming situation – I just do not have enough time to put this type of game in my library. It will end up collecting dust. Been there and done that.

Last week the PlayStation Blog announced the Little Big Planet: Game of the Year Edition. It looks like it is full of goodies and extras and whatnots, but I still face the same problem – not having enough time to add LBP to my gaming mix.

I have written about this more and more lately; these days I am a much more discerning gamer when making my gaming purchases. I not only consider price, current time available for gaming, and potential longevity of the game.

For price, there is a big difference between play $59.99 or $29.99 for a Greatest Hits title or a game that has been discounted. I am much more willing to try something different at a lower price point than I am at full MSRP. Recent examples include Ferrari Challenge ($17.99) and Ratchet and Clank TOD ($29.99). I wanted both of these games, but unlike Madden 10, I was not willing to pay full price. I would like a soccer game, but I am not willing to pay $49.99 for FIFA 09 when I know that a new version is only a couple of months away.

I also consider how much time I have available for gaming. At this point in my life my gaming time ebbs and flows with the seasons and various activities. Fall is upon us so Falcons games are coming up, the weather is better for shooting my Beeman R collection, and of course the kids have various sporting activities. In short, I will probably not pick up many games between now and Christmas because I know I just will not have time to play them to their fullest potential regardless of their purchase price.

Finally, when evaluating a game purchase I consider the longevity of a game. I do not mind paying $59.99 for a game if I know that I will play it for 18 (or more months). Take Oblivion for example; that game has so much replay value that I doubt I will ever find time to complete it fully. The exceptions to this rule are sports games – I usually try to sell them on eBay after 6-9 months to attempt to get $30 or so to “reinvest” in the next annual installment.

So back to LBP. It has longevity going for it, but I now deep down inside that I just do not have time to dedicate to this type of game, which is too bad because I am still interested in the game. Maybe one day.

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Ratchet & Clank Future: Tools of Destruction

Earlier this week I picked up Ratchet & Clank Future: Tools of Destruction for $29.99 from the local Best Buy. I had been waiting for this one to hit Greatest Hits status for a long time, and it is finally here. I actually scored the only copy in the store, sans the Greatest Hits label. Over the weekend I noticed that the local big box had several copies, also without the Greatest Hits label, but Toys R Us did not have any copies on the shelf. I guess that the Greatest Hits shipments have not started flowing in the Columbus market yet.

I had a blast with the R&C ToD demo; played it many times, but there is only so much you can do with a demo. I always knew that I would enjoy the game, but the discriminating gamer in me has turned into more or less a tight ass in my elder gaming years. These days I rarely throw down $60 on the table for a brand spanking new game. In the case of R&C ToD, I figured I could wait.

I looked at several stores for a discounted version of FIFA 2009 for the PS3, or maybe even the PSP, but the best I could find was $49.99 (PS3) and $29.99 (PSP). I want a soccer game, but unless I can find one discounted (maybe on eBay) I am just going to hold out for the October release of FIFA 10. I can see myself ending up with the PS3 version and maybe the digital version for the PSP Go (assuming I have a Go), but that brings me back to the “digital downloads will not allow me to sell on eBay” issue, so I need to consider this a littler further.

I found a surprise deal at Toys R Us – LEGO Batman (PS3) for $19.99, but I showed some restraint and did not pull the trigger on a purchase because I just picked up R&C ToD. Of course I keep thinking that I should get it for that price, and my wife agrees (have to love that lady!). I am going to spend some time checking out the reviews and then decide if I need to make a Sunday afternoon trip back to Toys R Us. The metacritic scores average 75%, which puts it squarely in that realm of “it is probably just Ok” so not really worth $20 unless I have nothing else to play, although it support PSP Remote Play, which may put it over the top. Toys R Us also had the PSP version for $19.99, but I will pass on that one for now.

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Saturday morning gaming update.

This morning as I was slurping down a couple of cups of the black stuff, what I like to call the nectar of the gods, I put together a few nuggets of gaming goodness for your reading pleasure. I am going to start prepping for a morning run before the heat manages to reach sunstroke levels. Lots of family activities, household chores, and some work are on the radar for today, but I should have some time for gaming this afternoon. After all, it is too damn hot to do anything else.

Search for cheap soccer.
Recent CONCACAF 2010 World Cup qualifying action, the miraculous Confederations Cup run into the finals, and upcoming Gold Cup play has me jonesing for a decent soccer title. Over the last few months of complete gaming inactivity, I sold off my PSP and PS2 soccer titles (I never bothered to pick one up for the PS3). I think I have some sort of PES for the PS2 (maybe), but I think I may actually be soccer less for the first time in recent memory. I am not sure how I arrived at this low point, but I digress.

I thought about picking up FIFA 2009, but it is still selling for close to $50 for the PS3 and $30 for the PSP. That is too steep a hill to climb when the annual update is only four months away. The next versions of PES are due in November, but much like the FIFA games, the “current” versions of Pro Evolution Soccer are just not what I would consider reasonable. It is hard for me to stomach throwing down $40 for a game when the new version is due in November.

Of course that is the way it is with sports games. They seldom hold value, and while there are bargains to be found on the used market, the retail price holds because the manufactures and retails assume some unsuspecting mother or grandparent will decide to go with the “cheaper” version of the game.

I guess there is always Worldwide Soccer Manager. I have not tried one of those in a couple of years, but I think for now I am going to have to sit on this one and decide if my jones is going to force me into what I consider an overpriced purchase.

XPlay G4TV
A couple of nights ago I caught the tail end of the God of War III demo (or preview, advertisement propaganda) on G4TV. I only saw the final 10 minutes, but the game looked extremely impressive. I have never played a GoW title, but I have the first one tucked away somewhere. All the button manipulations and combos and specialized moves in these types of games are just too damn trying for this older gamer. Still, when March 2010 rolls around, given prosperity and continued good health, I may be inclined to give this one a go.

Qore (November)
I finally got around to installing and watching the November Qore episode. I only have a couple of comments about the actual episode. First, the Japanese content was much too brief. Just when it started getting interesting, it closed too quickly. I think the Japanese gaming scene is something that could have been greatly expanded, and is the type of content that most gamers would enjoy watching. My other comment is that when you actually know what Veronica Belmont is talking about when she holds up a PS3 version of Aquanaut’ Holiday, you are probably a little over the top. Dare I say a complete gaming nerd or geek? I was going to say hardcore, but I always hated that term, and I have no idea what it has been replaced with in this current generation of gamers.

Trophy Whore
I have never read anything from The VFLHP Blog, but I came across this article via N4G, and decided it was worth a reference. The author talks about some of the good points brought about by the advent of trophies, and then goes into the bad points. All that is well and good, but the writer never gets off the fence; comes across as rather wishy-washy.

The anti-Trophy brigade sees them as the worst thing to happen to gaming since the Wii (Yeah I said it!!!). Excuse my French but the phrase “Trophy Whore” has now entered the vocabulary of most gamers. This is a person who has basically become addicted to collecting Trophies. This is the main problem most people have with Trophies. There is no denying the fact that there are now people who only buy games in order to get the Trophies in them. One look at www.ps3trophies.co.uk gives us a clear example of how big this “Trophy Hoarding” has become. Right at the top of the Trophy Leaderboard is Killerxx from (Yeah you guessed it!) the USA, who has collected no less than 2683 trophies, including 44 platinum ones, which means he/she has bought and played at least 44 games to death! I don’t mean to insult this person but a certain “World Of Warcraft” inspired episode of South Park springs to mind!

I see no downside to trophies. They add value to games, and they make playing some older long forgotten game a little worthwhile. I would hazard a bet that gamers addicted to trophies were already addicted to gaming.

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FIFA 2005 (PS2) More Impressions

More time with the game brings me to another frustration that I am having a hard time looking past. The CPU controlled players on offense are worthless. When I fire a shot at the goalie, and it is deflected, I do not want everyone to sit around and watch the CPU defenders eventually clear the ball. No, I want my guys to run like bastards towards the ball in hopes of getting a rebound, second look, cheap shot, etc. Maybe there is a setting that I am missing?

Same thing goes for my CPU defenders when the CPU is attacking in my box. They should do everything is their power to get to the ball to desperately clear. Instead, there is no appearance of urgency, no desperation; just lollygagging.

The game is not a total disaster; far from it. The new first touch system is pretty cool. It allows you to flick the right stick in the direction you want your player (about to receive the ball) to redirect the ball. This is important because it helps clear space while keeping a run going. I have discussed before my lack of dexterity when it come to gaming, so I still need lots of work with this feature, but the potential is evident.

I have yet to score with the new “chip the ball shot over the goalie” feature, but I am getting a lot of use out of the new “chip through-ball” feature. It gets pretty crazy when you do a chip through-ball, followed by a first touch, and then fire in a shot.

The sucky manual is really bothering me. I have no idea how some things work, or should work. The manual says that I can use the L1 shoulder button to call in defensive help to cut off a player, but damn if this does not seem hit or miss. I hope someone gets a PS2 specific FAQ posted sooner rather than later. Is it too much to ask for a decent manual? I am not asking for color or anything, just something that describes the game’s controls, features, strategy, and so on. Winning Eleven does this right, so shame on EA for such a lackluster effort.

I will post more later. The verdict is still out on how good or how bad FIFA 2005 is compared to WE7. Right now I think that WE7 easily has the better playing game, but it too has plenty of issues. We could pick apart games all day long, but at the end of the day fun factor wins out. So far, so good, but FIFA 2005’s lack of any semblance of computer controlled AI players is starting to grate very, very quickly.

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FIFA 2005 (PS2) Impressions

As promised, as I got off my lazy bones and decided to post some gaming impressions. I have put in a few games of FIFA 2005, and the following are a few random thoughts in no particular order.

At first glance the game is much improved over its predecessor in many areas. The gameplay is better, but there are still issues. The graphics are wonderful; I have yet to see slowdown. The ball physics are greatly improved. The new player inertia physics are a welcome addition. Basically it seems as if the developers finally rebuilt FIFA.

At times the AI is really stupid (CPU players on offense and defense tend to watch too much of the action), but at other times they actually try to help. I am not sure what the pattern is or I would share. I am sick of CPU controlled players in the box watching rebounds instead of clearing (on defense) or putting in a quick shot.

I do not remember the CPU aggressively attacking the ball when trailing in last year’s game, but in FIFA 2005 the defenders get more and more tenacious as the clock counts down towards the end of the game.

I have seen the CPU draw plenty of penalties, cards (no red yet), and I was event awarded a penalty kick, which is something I do not think I saw at all last year.

Thus far I have three disappointing aspects of the game: magnetic posts, cross buildups, and lack of detailed statistics. First, all shots seem to gravitate towards the posts. In fact I would say that 95% of the shots I have seen (my own and the CPU) have been towards the posts. It is almost as if there is some magnetic quality. The variety is decent once the ball reaches the goalie – either he saves, there is a rebound off the goalie, there is a rebound off the post, or the ball somehow sneaks into the net.

Another disappointment is that the CPU only builds attacks along the sidelines in attempts to land crosses. I am hard pressed to think of a buildup down the middle, a simple break away, or anything of the link. Buildups that end in crosses into the box seem to be the rule of the day.

I have yet to play the career mode so maybe complaining about the lack of statistics may be premature. I just want to see more than a few simple game summary stats, bookings, and goal scorers. In this regard, Winning Eleven has me spoiled. Even the older World Tour Soccer releases did a better job of game statistics. FIFA continues to get this wrong year in and year out.

I have had a great time keeping possession with simple passes, lobs, and through balls as I play “keep away” or try to build up for a decent attempt. One thing I have not been successful with is taking the ball from end to end because the CPU defenders usually shut me down. I am sure this may change once I get a handle on the current skill moves.

I have yet to see the CPU try a blast from well outside the penalty area, but I know it is possible to score from 22 or so feet out, as I managed to drill one in (to the far post of course) from the corner of the penalty area.

I’ll end on a few random items that do not directly affect the gameplay, but nevertheless are worth mentioning. I am not sure how much it will matter to readers but the manual sucks; it is only 12 or so pages. The music also sucks. Most of the other EA Sports games come with strong licenses. Not sure what is going on with FIFA 2005, but the music does not do it for me. The save feature also sucks – looks like you can only save to the 1st memory card slot. I think the announcers are unbelievably repetitive; after a few games I think I have heard all they have to say.

Wow. Been a long time since I hit hard with an impression, and I have to say that it feels nice.

More to come later.

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Less Static, Less Updates, Less Stuffs

Updates have been pretty sparse of late, but unlike past attempts at running Calvert Games I am not stressing. And why should I? Damned if I know, but when things were much more gaming oriented I would stress if updates were not timely, reviews were not long enough, and content was not flowing.

That was then, this is now.

Hopefully I will actually get some time to play and to write, but play time has been pretty limited of late. I got NBA Live 2005 on release date when I was in the UK, but have yet to play it, much less open the wrapper. A few days ago I got FIFA 2005, but I had company in town, so once again, wrappers remain unopened. Maybe today after the Georgia game.

Speaking of which, this is another week without an SEC update. I may do a recap despite not making any predictions. Free time of late has been limited, so I have to pick my spots.

The Falcons looked pretty pathetic last week, which was a surprise. I did not expect them to be world-beaters game in and game out, but I did not expect them to suck eggs against the Lions. Too bad I have wasted my season ticket this year, only attending a single preseason game. Easy come, easy go. Something like that.

Can someone please explain to me why the NFL has its collective head up its collective ass? The whole Pat Tillman flat is completely ridiculous, and stinks a nasty corporate world stench. It is simply ridiculous that Jake Plummer is not allowed to honor his former teammate by wearing a #40 sticker on the back of his helmet. I understand that the NFL has to have dress code rules, and I understand that the Cardinals are wearing the stickers the entire year, and I understand that the entire NFL wore the stickers a few weeks ago. Fine and dandy, but why not let former teammates wear the sticker regardless of their team affiliation? It is just freaking ridiculous, and despite the compromised reached earlier this week (not going to go into details here) the NFL has become too corporate for its britches. Too bad.

Despite the lack of updates, I still have plenty to say; I just have to find the time to speak my fill. Hope everyone has a great weekend, and hopefully, with a bit of luck, I can get back on my high horse and ride again.

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