Note About Modifiers

I noticed that the league average and ERA increased by a lot over the 12-year sim I ran earlier. Discussing these results with one of the beta testers revealed my problem – the player creation modifiers remained untouched during my simulation (all 1.000s). It appears that if you change the hits, etc. modifiers without adjusting the player creation modifiers, the game compensates by creating players that will produce higher results in accordance with your new settings.

So, if you make HRs 1.080, somehow the game creates players that will get you to this 1.080 number. The result is that players start producing at higher and higher levels of performance over the seasons.

My new strategy (which I will try after the patch is released) is to apply the modifiers and then slowly reduce them to 1.000 over the seasons to see if the results remain more constant over the seasons. Years 1 and 2 produce good results, but inflation kicks in from Year 3 – 12. Hopefully this gradual reduction back to 1.000 will keep results more consistent.

I was told the game tries to keep the league average at .275 for modern day numbers, so my adjustment is actually increasing what OOTPB 2006 will try to achieve for league averages. On the one hand, my adjustment helps during the first couple of sims normalize the results of my imported league to that .275. Problem is that eventually, player creation, etc. adjusts the league average to the 6% higher (1.060) level and well beyond a league .275 average.

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