Now Selling (Love Me Some eBay)

Every once in a while I have to PIMP my own junk on eBay. I need to fund my next round of purchases so I just threw up a few games that some readers may want to check out. After all, my eBay rating has “trust me” written all over it.

Jonathan’s list of eBay junk …

RentMark Davis Pro Bass Challenge (PS2) – OK, this one was an impulse purchase at the low-low-low release price of $9.99. I am not much of a fishing fan, so it pretty much just collected dust. I played it once or twice, but it obviously did not stand out. I say rent, but it is so damn cheap that you may as well purchase it if you like fishing games.

RentMVP Baseball 2004 (PS2) – I put down rental, but only because the left-handed hitting bug thing polarizes many simulation fans. I could live with it because every other aspect of the game was fun. And fun it what it is all about. Now that baseball season is almost behind us, it is time for me to cut bait and get what I can from this one.

BuyNeed for Speed: Underground (PS2) – great title, and well worth the $50 that it cost me last year. I got a ton of value out of this racing game that is a little more over the top than a simulation racer. The rubber-band style racing sucked, but was easily outweighed by the excellent gameplay, polished interface, superb graphics, and solid soundtrack. NFS:U may not be the first underground racing game, but it easily owns the field. Excellent replay value and tons of fun. I figure I can use the money to help pay for Underground 2.

More to come later because there are a ton of great titles on the way. Air Combat 5, Need For Speed: Underground 2, NCAA Basketball titles, the new GTA title, and of course GT4. Got to pay to play or I guess sell to pay in my case.

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Wireless Technology is Grand

My youngest son is not feeling so wonderful today, so we stayed home instead of going to church. I now find myself sitting in the driveway, laptop in hand, watching my older son enjoy his bike. The beauty of it all is that I am putting this post together, surfing the web, maintaining my fantasy football team, all via the joys of my wireless network. Wireless technology is indeed wonderful!

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Running Sucks

Two posts tonight and everything sucks. I guess the Dawgs have put me in a nasty mood tonight. They are physically beating the shit out of Arkansas (oh how I hate those Hogs), but they are still clueless when it comes to closing out a game. You would think Richt would figure the redzone offense out by now, but I am getting off track.

Running is about the only way that I can lose any weight, but like many red blooded gamers, I hate to run. Don’t get me wrong; I enjoy exercising (swimming, riding my stationary bike, running around with the kids), but I cannot stand running for the sake of running. It is different on the soccer field, but running around the freaking neighborhood sucks.

Unfortunately, if I want to look half way decent for my better half, I have to run every now and again. I thinking watching one of those makeover shows (where they suck the fat out of ugly people) scared the crap out of me. Time to start the fall festivities back up again. I usually run in the fall and spring; too damn cold for this Southerner in the winter and too freaking hot to walk outside in the muggy Georgia summers.

So the other day I notice that my face is starting to look rather fat and it is time to hit the road again. Thankfully my new iPod makes the experience more tolerable than it has been for past runs. Last night I kicked off the seasonal pain and suffering; lasted all of about a mile … 10 mins or so … lots of hills in my area, so no worries. I was planning to do the usual every other day thing, but Georgia was pissing me off so much that I had to burn off some energy. Well, that and my wife told me to stop yelling at the TV. Screw that! I told her that this was “how I had fun” and that “if there was no emotion involved there would not be a reason to watch.” Some women just don’t get this no matter how long the marriage.

So off I went for a halftime jog. Just short of two miles in 12 mins; cross country style through the local school yard and over all those damn hills. Man I hate running, but I suppose it is good for me. It better be anyway because I sort of hurt right now. At least Georgia just took care of business 20-14.

Here’s to hoping that I will not dive into the chips and beer like I did after last night’s run. Oops!

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Where is the Love (or Why EBGames Now Sucks)?

Back in the day I was all about GameStop, but they became increasingly frustrating as I attempted to return a game within the 14-day window, which eventually turned to 10-days, and then 2-days. Granted, I have no idea what the return policy is today, but should anyone be hassled for trying to return that South Park monstrosity for the N64 after a couple of hours with the game? “Back to the store! This turkey sucks!”

It was not like I was returning games left and right; maybe three a year, which was nothing considering I was buying 2-3 per month. The twit turnover was much higher than my propensity to purchase games, so I guess I never built up a report with the folks behind the counter.

I eventually gave up on the brick and mortar GameStop stores, and the whole “rush to the mall” scene to see if a new game was out an available pretty much sucked as well. I discovered online shopping, and all was well (eventually). I no longer had to rush around to get a game; much to my wife’s chagrin, game after game magically appeared at our front door. Technically is grand!

After a few months of using GameStop (they seemed like the best option at the time) I realized that they too sucked as much donkey you know whats as the standard mall stores. I guess the same twits that ran the mall stores ran the online business.

I was sick and tired of bad service, high shipping prices, and messed up orders, so I switched to EBGames (at the time known as Electronic Boutique). I was not familiar with the store, but a nice relationship was born. I have loved them for years and years and years. And then some. I even used to PIMP them all the time when Calvert Games took itself half way seriously. But no more. That was then, this is now.

Long story short, EBGames is now charging me GA sales tax, which in my opinion is pretty evil. So I recently went back to GameStop because their shipping charges are reasonable and they do not charge that nasty GA sales tax. So far so good. Keeping my fingers crossed that a new relationship is born, but just in case please feel free to post your internet vendor of choice.

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Thank You Namco (Katamari Damacy)

On a hunch I decided to pick up Katamari Damacy. I knew it would be a wacky Japanese game, but I figured I was up to the task since I am fan of other obscure goodness: Tale of the Sun, Aquanauts Holiday, and Motor Toon GrandPrix. Yes, add Katamari Damacy to the list.

What the hell am I talking about? Namco just published Katamari Damacy for the PS2 – only $19.99 for extreme goodness, lots of fun, and plenty of replay value.

The premise of the game is simple. You roll around your katamari and try to grow it to a specified size (within an allotted amount of time) by collecting all manner of objects. And when I say all manner, I really mean all manner starting off with fairly small mundane items such as candy, tacks, matchsticks, lipstick, crackers, and so on. Eventually as your katamari gets bigger, you can pick up bigger object. I have not made it far enough along yet, but you can pick up all manner of living things including people.

Sound crazy? Well it is, but it is unbelievably addictive and fun. The backdrop story is stupid – I will not go there. Your goal is to grow your katamari to a certain size within a specific amount of time. Simple? Yes and no, but it is a flashback to the glory days of gaming against the clock.

Making things more interesting is the simplistic controls, which are so freaking ingenious that the developers should be granted awards for innovation in simplicity. What is so great about the controls you ask? You just use the analog sticks to move around and about each level. No buttons to press, no rapid sequences to tap, no nothing except for wonderfully fun controls. OK, not entirely true. You have to use one shoulder button to look around and change your view, another to jump, and you have to press down on both sticks to rapidly turn. Still, that is it. Straight and to the point.

Everything about Katamari Damacy is simple, but deep and complex at the same time. The graphics are extremely stylistic, the much is catchy and perfect for the game, and the interface is perfect for the game (and silly little backdrop story). On the surface the gameplay is simple, but at the same time is very deep. You actually have to plan how you build your katamari; as your katamari gets bigger you can open up areas that you could not previously enter and you pickup items that you could not previous collect. You also have to avoid certain obstacles for fear the items coming off your katamari (thus making it smaller). It is all good clean wholesome family fun, and I am not coming anywhere near doing Katamari Damacy justice. You just have to give it a chance to see what I am talking about.

I will certainly write more later because I have a feeling that I am going to be playing the living crap out of this one. At this point I can say without reservation that Katamari Damacy is a sure fire purchase and an instant classic. If you want something a little different, if you like old school gaming, or if you want an easy pick up and play game, start rolling your katamari now.

Thank you Namco. Thank you!

Buy

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FIFA 2005 (PS2) More Impressions

More time with the game brings me to another frustration that I am having a hard time looking past. The CPU controlled players on offense are worthless. When I fire a shot at the goalie, and it is deflected, I do not want everyone to sit around and watch the CPU defenders eventually clear the ball. No, I want my guys to run like bastards towards the ball in hopes of getting a rebound, second look, cheap shot, etc. Maybe there is a setting that I am missing?

Same thing goes for my CPU defenders when the CPU is attacking in my box. They should do everything is their power to get to the ball to desperately clear. Instead, there is no appearance of urgency, no desperation; just lollygagging.

The game is not a total disaster; far from it. The new first touch system is pretty cool. It allows you to flick the right stick in the direction you want your player (about to receive the ball) to redirect the ball. This is important because it helps clear space while keeping a run going. I have discussed before my lack of dexterity when it come to gaming, so I still need lots of work with this feature, but the potential is evident.

I have yet to score with the new “chip the ball shot over the goalie” feature, but I am getting a lot of use out of the new “chip through-ball” feature. It gets pretty crazy when you do a chip through-ball, followed by a first touch, and then fire in a shot.

The sucky manual is really bothering me. I have no idea how some things work, or should work. The manual says that I can use the L1 shoulder button to call in defensive help to cut off a player, but damn if this does not seem hit or miss. I hope someone gets a PS2 specific FAQ posted sooner rather than later. Is it too much to ask for a decent manual? I am not asking for color or anything, just something that describes the game’s controls, features, strategy, and so on. Winning Eleven does this right, so shame on EA for such a lackluster effort.

I will post more later. The verdict is still out on how good or how bad FIFA 2005 is compared to WE7. Right now I think that WE7 easily has the better playing game, but it too has plenty of issues. We could pick apart games all day long, but at the end of the day fun factor wins out. So far, so good, but FIFA 2005’s lack of any semblance of computer controlled AI players is starting to grate very, very quickly.

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FIFA 2005 (PS2) Impressions

As promised, as I got off my lazy bones and decided to post some gaming impressions. I have put in a few games of FIFA 2005, and the following are a few random thoughts in no particular order.

At first glance the game is much improved over its predecessor in many areas. The gameplay is better, but there are still issues. The graphics are wonderful; I have yet to see slowdown. The ball physics are greatly improved. The new player inertia physics are a welcome addition. Basically it seems as if the developers finally rebuilt FIFA.

At times the AI is really stupid (CPU players on offense and defense tend to watch too much of the action), but at other times they actually try to help. I am not sure what the pattern is or I would share. I am sick of CPU controlled players in the box watching rebounds instead of clearing (on defense) or putting in a quick shot.

I do not remember the CPU aggressively attacking the ball when trailing in last year’s game, but in FIFA 2005 the defenders get more and more tenacious as the clock counts down towards the end of the game.

I have seen the CPU draw plenty of penalties, cards (no red yet), and I was event awarded a penalty kick, which is something I do not think I saw at all last year.

Thus far I have three disappointing aspects of the game: magnetic posts, cross buildups, and lack of detailed statistics. First, all shots seem to gravitate towards the posts. In fact I would say that 95% of the shots I have seen (my own and the CPU) have been towards the posts. It is almost as if there is some magnetic quality. The variety is decent once the ball reaches the goalie – either he saves, there is a rebound off the goalie, there is a rebound off the post, or the ball somehow sneaks into the net.

Another disappointment is that the CPU only builds attacks along the sidelines in attempts to land crosses. I am hard pressed to think of a buildup down the middle, a simple break away, or anything of the link. Buildups that end in crosses into the box seem to be the rule of the day.

I have yet to play the career mode so maybe complaining about the lack of statistics may be premature. I just want to see more than a few simple game summary stats, bookings, and goal scorers. In this regard, Winning Eleven has me spoiled. Even the older World Tour Soccer releases did a better job of game statistics. FIFA continues to get this wrong year in and year out.

I have had a great time keeping possession with simple passes, lobs, and through balls as I play “keep away” or try to build up for a decent attempt. One thing I have not been successful with is taking the ball from end to end because the CPU defenders usually shut me down. I am sure this may change once I get a handle on the current skill moves.

I have yet to see the CPU try a blast from well outside the penalty area, but I know it is possible to score from 22 or so feet out, as I managed to drill one in (to the far post of course) from the corner of the penalty area.

I’ll end on a few random items that do not directly affect the gameplay, but nevertheless are worth mentioning. I am not sure how much it will matter to readers but the manual sucks; it is only 12 or so pages. The music also sucks. Most of the other EA Sports games come with strong licenses. Not sure what is going on with FIFA 2005, but the music does not do it for me. The save feature also sucks – looks like you can only save to the 1st memory card slot. I think the announcers are unbelievably repetitive; after a few games I think I have heard all they have to say.

Wow. Been a long time since I hit hard with an impression, and I have to say that it feels nice.

More to come later.

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ToCA Race Driver 2 and IGN

I was debating ordering ToCA Race Driver 2 for the PS2 since I have always been a big fan of the series and Codemasters. So this afternoon I started clicking on various reviews and eventually arrived at the IGN ToCA Race Driver 2 review. After seeing several references to the Xbox, and a specific one to Xbox Live, I remember why I started reviewing games in the first place.

This will, undeniably, force Xbox Live players to use a much more finesse and less brute force as they plow throw the twisty turns of ToCA.

I can understand if a mega site does not want to completely review a cross-platform game. I can live with that. I can even live with a ton of copy/past for a review. Just give us readers a little heads-up and let us know the games are basically the same, so the original review is serving as the review for the ported releases.

If they pointed out the differences between the Xbox and PS2 then I missed it.

Don’t let the silly name convention fool you; it’s the true sequel to last year’s outing and with a few months between the Xbox release and the PS2 release there are a few small additions as well.

Other than mention of the new Catalunya track, I see little else to let us know the differences between the Xbox and PS2 version. For those of us with multiple platforms (as if I have an Xbox) it would be nice to know what sort of updates (if any) were provided for the PS2 version.

Mega sites may provide a ton of reviews, but they still suck.

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SEC Wrap Up – Week 8

Granted, I did not make any predictions this week, but I can still be a Sunday Morning Quarterback. This is America, were punks like me can sit back and call for a coach’s head, despite being completely ignorant of the program. Thus, call-in radio was born. Thankfully, the golden age of Internet trashing is here, were any dumb rock with a will to publish trash can well, start trashing his or her favorite program, schools that need to be thrashed, and pretty much any other whim that comes to mind.

Sure I am being a little preposterous, but that is what happens when I have too much caffeine from Dunkin’ Donuts. Go figure.

OK, on to the thrashing …

As depressed as I was last week after Georgia took it on the chin from the Volunteers, I was equally sick in my stomach last night as I realized Tennessee’s best chance for an upset went up in smoke with the porous Ol’ Miss 3rd down defense in the 4th quarter of Tennessee’s 21-17 come from behind win. I have to admit that the Rebels suck, but Tennessee has a great chance to run the table and represent the SEC East in Atlanta. That is pretty painful to say, but Tennessee’s remaining SEC schedule is not enough to strike fear into the heart of Erik Ainge (the Volunteers freshman QB): Alabama, at South Carolina, at Vanderbilt, and Kentucky. Can you say hello Atlanta?

Florida had their way with Middle Tennessee State, roughing up the Blue Riders for over 500 total yards in a lopsided 52-16 victory.

Alabama had an easy time of it with Southern Mississippi, winning 27-3, despite being without their starting QB and HB. Wow – what does that say about Nebraska, who the Eagles beat 21-17 in Lincoln back in early September. Sure Nebraska sucks, but I expected more of a fight from Southern Miss. Maybe that means there is some hope for the Tide to Roll, Roll, Roll over Tennessee this weekend. Maybe. Probably not, but one can always hold out some misguided hope.

In a match-up that had the appeal of a turd in a punch bowl, South Carolina pecked the Wildcats of Kentucky 12-7. Kentucky could only muster 230+ total yards to Carolina’s 300. Those paltry numbers have to be truly depressing for fans of these two teams.

I never thought I would say it in the Tommy Tuberville era, but Auburn looked pretty damn impressive in their dismantling of the Razorbacks from Arkansas. I never thought I would see the day when Jason Campbell was damn near perfect, racking up 297 yards and 3 TDs, completing 17 of 19 attempts. If Campbell can continue to play like that, a National Championship is certainly within the Tigers grasp. Unbelievable, and equally impressive. I have always said that the Tigers have the talent to be a top 10 team year in and year out, but I never thought they would put it all together under Tuberville. The rest of their schedule is easy, with only a November 13 clash at home with Georgia standing in their way of an undefeated season. I am almost speechless. Hats off to Auburn fans. War Eagle? Looks that way.

Georgia bounced back from last week’s disaster, dismantling Vanderbilt 33-3. The Dawg’s defense limited the Vandy to 187 yards, while the GA offense put together 527 yards, 273 on the ground. Freshmen Ware and Brown both had 120+ yards on the ground, which was impressive and may help to finally restore some luster to a University that once churned out halfback after remarkable halfback.

While it may sound disrespectful to talk about the future instead of the present (Tennessee has the East locked up), the future for Georgia does look bright. Georgia has 17 seniors on this squad, 20 juniors, 30 sophomores, and 49 freshmen. If talented freshmen such as Ware and Brown continue to bubble up, maybe, just maybe Georgia can run the table sometime in the next few years.

For now, I am a Tide fan, Roll bloody Tide, Roll!

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Former Staffers Now Bloggers (Part II)

I just realized that I have not PIMP-ed Adam’s “The Sound of Simpson” blog spot. So without further ado, here are the links to the former staffers that are currently bloggers. Highly entertaining stuff, and certainly worth reading:

* Granatofan’s Corner
* The Sound of Simpson
* Webdanzer’s Spin

The question that begs to be asked is where the hell is Kevin hanging out? I hope Kevin has hooked up somewhere (and I just missed it) because he is too damn entertaining to be sitting on the sidelines for long.

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Navy (#71) 14 – Tulsa (#74) 19 (NCAA Chronicles 2005, Season 1, Week 4)

This is the game that may have driven me to the breaking point with NCAA Football 2005. I have not picked up the game since because of the ridiculous QB sack issue – see a NCAA Football 2005 – QB Sacks (and Cheating AI) for more info. At this point I am not sure if I will continue this series. Can you say eBay? I thought you could. Oh well, on to the game, which was actually played three weeks ago, but just now recorded because of my disgust with the sack issue.

I figured that this game would be fairly easy for me, but I should have known I was in trouble when the game presented me with a bright-sunny day and 25MPH winds. Passing and kicking would prove difficult.

I could not move the ball through the air (7-12 for 65 yards) while Tulsa seemingly moved the ball at will racking up 181 yards in the air on 7-17 passing. It was rather depressing to give up big play after big play, yet completely control every other aspect of the game. In the end our downfall was our dreadful attempt to protect our QBs, as Tulsa racked up 9 (count ’em, 9) sacks. Ouch, ouch, ouch.

There is no point to belaboring the damage; on to the statistics.

               1st   2nd   3rd   4th   |  Final
Navy            0     7    7     0     |  14
Tulsa           6     7    6     0     |  19

The wind was responsible for Tulsa missing an extra point in the first quarter, and a couple of missed field goals for my beleaguered kicker (he is having an awful year). As I said earlier, sacks were the story and the main reason that we could not put it all together. Third down conversions were terrible (23%), mostly due to sack after sack. It was horrible to watch, and even worse to experience. This was a game we should have won, but in the end Tulsa won on the scoreboard which is all that really matters.

The defense played well enough, but Tulsa managed to get big plays when it mattered. We have much work to do on pass defense in the coming weeks.

                   Navy           Tulsa
Score              14             19
1st Downs          15             6
Total Offense      219            204
Rush-Yards         46-154         12-23
Comp-ATT-TD        7-12-0         7-17-2
Passing Yards      65             181
Other interesting Navy stats/figures/numbers
3-13 (33%) 3rd down efficiency
3-2-0 (66%) in the redzone (redzone-TD-FG)
TOP 17:44 – 6:16
Sacks 9-1 in Tulsa’s favor
3 penalties (30 yards); Tulsa had no penalties
Next up: #87 Vanderbilt (0-2)
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No Joke, Calvert Games is 3

No bells, no whistles, no fanfare as Calvert Games turned three a few days ago. Keeping on keeping on is my motto, and it looks like Calvert Games is doing just that despite the many ups and downs and current blog iteration of the site.

It is hard to believe that Calvert Games posted its first content September 27, 2001 (the site was officially launched the following week). Calvert Games launched with two articles and a review, and the rest as they say is history.

Interestingly enough the first ever article was titled “Re-return: MJ Bounces Back”

As a white kid who could not jump, I certainly spent plenty of time trying to imitate a MJ buzzer beater. I certainly look forward to seeing if MJ can recapture some of that old magic.

In “System Wars 2001″ I predicted that Microsoft would struggle badly behind Nintendo:

When all is said and done, games sell systems. The average Wal-Mart shopper could care less about broadband, hard drive space, or any other perceived advantage that Microsoft is currently trying to push. At this point, I do not feel that either system offers a compelling lineup, but as a fan of video games, my money is on Nintendo over Microsoft, but Sony will win the 2001 System Wars.

The first review was Le Mans 24 Hours for the PS2, earning a 3/5, and a couple of giggles as I look back on the style of the day.

I admit that I am a whore when it comes to racing games, especially those leaning towards the simulation side of the spectrum — I just cannot get enough. I spent many hours with Test Drive Le Mans (TDLM) for the Dreamcast (DC), awarding the game a score of 80%. It was with baited breath that I anxiously awaited the PlayStation2 (PS2) conversion.

Contrails [thanks Paul K.!] make a spectacular appearance. In fact, seeing the contrails is a sign of things to come — overdone, and over emphasized. Much like TDLM, brake rotors glow, but in Le Mans they look like someone taped an old orange Hot Wheels strip of track around the inside of the wheel. Night racings are almost a mockery of lighting effects. As I said in the beginning of this review, night races look like something out of Close Encounters of the Third Kind.

Not trying to toot my horn or anything, but the review was actually entertaining. I am not sure where I lost it, but somewhere along the way I have forgotten how to review games. I guess life was much simpler in those days; too bad I lost my innocence. Maybe one day I can recapture the magic.

It would be a huge mistake not to send a special thank you to the guys that really made the site churn over the last few years. My hat goes off to the talented staff that made Calvert Games so special: Adam Simpson, Derek Mirdala, Kevin Mosley, and Ted Leiker.

After a rather inauspicious ending in August, leaving Calvert Games “off the air” for a couple of days, Calvert Games has managed to struggle kicking and screaming to year three. Many happy returns, and thanks for the continued support!

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Less Static, Less Updates, Less Stuffs

Updates have been pretty sparse of late, but unlike past attempts at running Calvert Games I am not stressing. And why should I? Damned if I know, but when things were much more gaming oriented I would stress if updates were not timely, reviews were not long enough, and content was not flowing.

That was then, this is now.

Hopefully I will actually get some time to play and to write, but play time has been pretty limited of late. I got NBA Live 2005 on release date when I was in the UK, but have yet to play it, much less open the wrapper. A few days ago I got FIFA 2005, but I had company in town, so once again, wrappers remain unopened. Maybe today after the Georgia game.

Speaking of which, this is another week without an SEC update. I may do a recap despite not making any predictions. Free time of late has been limited, so I have to pick my spots.

The Falcons looked pretty pathetic last week, which was a surprise. I did not expect them to be world-beaters game in and game out, but I did not expect them to suck eggs against the Lions. Too bad I have wasted my season ticket this year, only attending a single preseason game. Easy come, easy go. Something like that.

Can someone please explain to me why the NFL has its collective head up its collective ass? The whole Pat Tillman flat is completely ridiculous, and stinks a nasty corporate world stench. It is simply ridiculous that Jake Plummer is not allowed to honor his former teammate by wearing a #40 sticker on the back of his helmet. I understand that the NFL has to have dress code rules, and I understand that the Cardinals are wearing the stickers the entire year, and I understand that the entire NFL wore the stickers a few weeks ago. Fine and dandy, but why not let former teammates wear the sticker regardless of their team affiliation? It is just freaking ridiculous, and despite the compromised reached earlier this week (not going to go into details here) the NFL has become too corporate for its britches. Too bad.

Despite the lack of updates, I still have plenty to say; I just have to find the time to speak my fill. Hope everyone has a great weekend, and hopefully, with a bit of luck, I can get back on my high horse and ride again.

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Sad, Sad Day

Finally back in the saddle, but have company in town so once again no SEC updates.

I am bitterly disappointed about the UGA/Tennessee game. I did not expect the Dawgs to go undefeated, but I certainly did not expect GA to take it right on the chin from the Volunteers.

How disappointing. UGA got beat in every single facet of the game. I have not seen very many good old fashion wood shed beatings in the Richt era, but yesterday way pretty nasty.

Oh well, there is always the Falcons going 5-0 against the Lions today. Hopefully.

NBA Live 2005 arrived while I was in the UK; hope to get some time with it soon.

More updates forthcoming.

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