MUT Week One

It is obvious I suck at Madden 10 when given a serious disadvantage (i.e. a 62-64 rated team). It almost sounds contradictory saying these words (long suffering Falcons fans can relate), but there is a big difference in the 83 rated Madden 10 Falcons and subpar franchises like the Lions, Buccaneers, and Raiders. Playing with my poorly implemented GA TX Falcons collection of misfit cards is light years away from using the Atlanta Falcons.

Over the course of this week I have watched my Madden IQ plummet as the losses mounted. Saturday I finally decided enough was enough, so I took some corrective actions. First, I opted to switch to the “my skill” setting. My thinking was this would make things a little fairer since I am currently stuck in a complete swirl of suck. Second, I changed the camera angle from “standard” to the “wide” view. I am not a big fan the wide view in Madden 10; it seems too far away from the action, but on offense it does give me a better opportunity to see how the corners are playing my wide-outs. Finally, I decided to [cough, cough] buy a pack of Gold cards for $0.99.

The glory of a Gold pack made all the difference, as my team immediately improved from a 62 rating to a splendid 71. High cotton baby!

Thanks to the likes of Chris Johnson, straight away I picked up wins over the Buccaneers, Raiders, and the Bears. Technically on my first game out of the gate with my reinforced Gold lineup, I got disconnected. This sucked beyond all belief! Not only did the starters get docked a contract, but I had no opportunity to earn any coins. In other words, through no fault of my own, I got royally screwed.

By winning those games, and by making some decent coins in auction, I managed to purchase my Silver pack (1500 coins), which further supplemented my team. So for one weekend I was able to be a little bit better than dirt poor, but I am not really sitting pretty in the cat bird seat. I only have 800 or so coins, along with a mountain of cards that are about to expire in 2-4 games, including most of the players from the magnificent Gold pack, so I am going to have to make some difficult decisions.

The way I see it, I have three options. First, purchase more cards with “real” money. Second, purchase some contract cards. Third, sell enough players via auction to supplement future packs and cards.

The “real” money part is obvious. So far I have spent $0.99, and while I am not proud of the fact that I suck so bad at Madden 10 that I had to buy a bailout, it did make a huge difference in my performance.  Instead of sucking, I can actually win a game or three.  Plus I no longer want to throw a controller at the TV!

In my opinion the contract cards are not worth the coin investment because you get a contract card with the the purchase of Bronze, Silver, and Gold packs (at least I did based on my limited experience with Silver and Gold packs). I seriously doubt I will go in this direction unless I have some coins burning a hole in my pocket with a “cannot lose” this card about to expire. Besides, at the time of this article, I have two contract cards in hand.

My strategy for Bronze cards is fairly simple. These cards are fairly cheap, and very replaceable, so there is not much point in holding onto them unless they are at the top end of the Bronze scale. I have a handful of 70 rated cards; these cards are cheap to maintain from week-to-week. For the rest, I typically sell them in auction because I figure earning a few coins for a card is better than wasting the contract. Most of the Bronze cards have earned me 35-85 coins (and higher) without trying hard to really work the system, so I consider these sells nice bonus that help to supplement my incoming new packs.

Speaking of new packs, I would much rather be in a position where I am flipping Silver players and Silver packs, but I am not there yet. As cards expire, I doubt I will have the luxury of getting back to Silver pack territory (1500 coins) before I have to infuse my team with another pack of cards. As these cards leave my deck, I expect my rating to once again plummet, but such is life with MUT. These decisions are an enjoyable part of the game.

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Sunday Morning Humor – PixelJunk Shooter and Bayonetta Take Center Stage

Somewhere between the Rolex 24, a second cup of coffee, and random (legitimate) internetting [damn, I thought I made that one up] I came across this PixelJunk Shooter review courtesy of Golgotron. This is hilarious; reminds me of the Sports Reviewers heydays.

Keeping with Golgotron, I figured there must be some other nuggets of goodness to be found on this site; I found this Wonder Twins team up from Sega and Playboy. Yes, I give you Bayonetta.

Push yourself past the apparent fact that the girls used for Playboy’s Bayonetta lookalike contest are straight out of the trailer park (I know it’s hard, but try). Instead, ask yourself this: Did Sega pay to have this content produced as a means of disguised advertising, or is this collaboration between Sega and Playboy a pro bono job? Comment away.

Classic! I had no idea WTF a Bayonetta was (or is, or whatever) until I found this article and quickly headed over to metacritic to check out some reviews. I always find it interesting when there is a wide discrepancy in the review scores (87 – based on 50 critic review) and user votes (7.2 – based on 36 user votes). Maybe it has something to do with pro bono jobs?

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MLB 10: The Show – Preorder Fervor Over Free DLC

After skipping out on last year’s MLB 09:  The Show, I am considering a return to PS3 baseball. As much as I enjoyed MLB 07 and MLB 08, I was just not convinced that I got my money’s worth.

It is highly entertaining (in an ironic sort of way) reading the fanboy fervor over a preorder deal that includes instant access to DLC for several classic ballparks. Why such a negative reaction? Apparently The Show fanboys expected instant access to the classic stadiums based on some press release propaganda that indicates the stadiums are included in the game.

The kicker is that while the stadiums are included, you actually have to unlock a whole heaping helping of trophies and stuff in order to actually “earn” the use of said stadiums. Imagine that; an incentive based unlocking system.

The developers realized that unlocking the stadiums may be an intricate task, involving many hours of gameplay, so they decided to offer up this “bonus” content as an incentive to preorder MLB 10: The Show.

You would think that would be a win-win for everyone; Sony gets better preorder numbers and gamers get quick access to some content that would typically not be available until after hours and hours are consumed trying to unlock certain trophies.

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Rolex 24 at Daytona Morning Update

When I turned off the TV last night around 10PM, the #02 (1st) and the #99 (6th) were doing well. JPM was blazing a trail around Daytona and Jimmy Johnson drove a solid drive recovering from a spin and longish pit stop that left him battling from 11th place. Imagine my disappointment this morning to see that Montoya’s team was out, and Johnson’s team was in 6th after suffering mechanical issues.

So now my attention turns to GT, and the TRG #71 that happens to include Bobby Labonte. I have always liked Bobby because we both hail from Corpus Christi, in the great state of Texas. The #71 is currently leading the GT class, so at least I have something to cheer for over the next 8 or so hours.

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Countdown to the Rolex 24 at Daytona

I write this as we are within thirty-five minutes from the start to the 2010 racing season. Currently watching the pre-race show; this preview show is a very entertaining history of the event. This year I get to watch the race in high-def (1080i) on Speed.

I’ll be pulling for the #02 Ganassi BMW Riley, featuring Juan Pablo Montoya, Scott Dixon, Dario Franchitti, and Jamie McMurray. I will also expect a good showing from the #99 featuring four-time NASCAR Champion Jimmie Johnson, who wrecked his car Thursday, missed qualifying, and will have to start dead last (the 45th spot).

I am really pumped for this one; should be a good show in wet conditions.

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Falcons to remain in downtown ATL?

Forget the point about politicians having something better to do than worry about the Falcons, the Georgia Dome, or both. If you put that issue aside for a moment I am happy to see that some folks are actively working to keep the Falcons downtown.

State Rep. Mark Burkhalter (R-Johns Creek) is sponsoring HB 903, which would move the sunset date of the taxes, currently pegged at 2020, to 2045. The bill also stipulates that the extension is contingent upon keeping the Falcons on the campus of the state-operated Georgia World Congress Center, the Dome’s current home.

The article goes on to say that the Falcons are part of the overall Atlanta package/experience, so keeping the Falcons downtime is vital to the economic prosperity of the City of Atlanta.

I am not sure about the last point, but as a longtime fan and (in recent years) season ticket holder, I like the current Georgia Dome location. I can get to game within 90 minutes, and while the parking situation is not ideal, if you pay for a pass to a decent lot, there are more than enough opportunities for a fun tailgating experience. If the Falcons moved north, it could (would) tack on an additional 30-60 minutes of driving time from Columbus depending on the ultimate location.

I know it is not all about me, but I want the Falcons to remain downtown. I am also not too crazy about a new stadium because I am sure that will result in PSL type deals, which may put season tickets out of my reach. If and when the Falcons do get a new stadium deal I hope they go with the retractable roof model. Georgia does not have a ton on inclement weather, but it would be nice to have the best of both worlds. Enjoy the fresh air and sunshine when the weather is nice, but close up things when it is nasty outside.

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FIFA 10 Ultimate Team Feb 25

I just opened my latest propaganda email from EA, which announced the upcoming release of FIFA 10 Ultimate Team (FIFA UT) on February 10.

Coming February 25th to Xbox® LIVE & PSN!
Choose from over 7,500 players from 29 different leagues and build your squad of soccer superstars in this exciting new game mode! Once assembled, compete in dynamically updated tournaments online!

FIFA UT looks much deeper than the recent offering from Madden 10 Ultimate Team (MUT), but perhaps that is to be expected since FIFA UT will be a second generation product. The only concern I have is that the various videos only talk about online tournaments. Longtime readers know that I am not a big fan of random online opponents, but maybe FIFA UT will give me a reason to suck it up.

An additional concern is that FIFA UT is “pay to play” feature. I am already struggling to overcome my loathing of throwing real dollars at MUT, much less throwing money at an add-on feature for FIFA 10, which is being release within striking distance of 2010 FIFA World Cup. We all knew EA would go crazy this year with FIFA releases, but that is another article.My concern with the timing of the release FIFA UT is twofold. First, how long will EA support this mode? Maybe 7-8 months before this fall’s seasonal release of FIFA 11? Second, will FIFA UT have an active and enthusiastic user base considering that 2010 FIFA World Cup will be available in April?

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Daily Dose of MUT – First Five Days

I am on a 2 game losing skid (Cleveland and Tampa Bay – yikes!), my team rating has dropped to 63, and my chemistry continues to plummet, typically hovering anywhere from 39-45. I am about to have 2-6 contracts expire, and I only have 397 coins in the bank.

Prior to MUT, I had not really played Madden 10 for weeks, so I am just now getting re-acclimated to the game. When I did play, it was always offline, and always with the Falcons (a low 80’ish rated team). The bottom line is that I am struggling with my 63-64 rated GA TX Falcons (pro skill level), but I am having fun.

As soon as I finish off another offline game on pro, I will once again have enough coins to pick up another Bronze pack, which will once again replenish my depleted team. My only issue here is that Silver packs are out of reach. By the time I get to 1500 coins, even with some use of the auction house, I may not be able to field a team, which makes saving for a Silver pack unreasonable.

After a week into this adventure I can so that it is possible to sustain a team without throwing real money at the game, but it begs the question – “is this really fun?”

I’ll answer my previous question by saying yes, however I wish I could earn enough coins to actually purchase a pack of Silver cards and not completely deplete my team. I could just suck it up and pay – $0.25 per Bronze pack, $0.50 per Silver pack, and $0.99 per Gold pack. All perfectly reasonable, and of course this is where EA hopes they can earn a few more dollars. In fact, I bet EA has a gold mine going thanks to MUT.

I came close to “funding” my team with real money last night, and to be perfectly honest I probably will over the weekend just so I can once again see what Madden is like with at least a 70’ish rated team.

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FIFA 10 Ultimate Team

I missed out on last year’s FIFA, so my first experience with Ultimate Team was with Madden 10. I am so in love with MUT that I am really looking forward to FIFA UT, but it does suck that it is being offered as pay to play.

Test your skills as a player and manager to claim global football supremacy with FIFA 10 Ultimate Team, available to purchase for 400 Microsoft points or $4.99 as a download via Xbox LIVE and the PlayStation Network to FIFA 10 beginning this February, 2010. FIFA 10 and an internet connection is required for play.

I have not played FIFA 10 in months, but I am sure I will open it up this weekend to start getting familiar with the controls, play style, etc. I want to be able to hit the pitch running when UT is released in (hopefully) a few days.

U.S. Soccer Stars in the News …
It looks like Charlie Davies is on his way to making it back to the pitch in April, and hopefully to help Team U.S. to glory in this year’s World Cup.

In another bit of good news, Landon Donovan, currently on loan to Everton, picked up his first Premier League goal. It is always nice to see our boys doing well!

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Falcons – Two More Random Mock Drafts

It is never too early to talk about mock drafts, and of course they are always a joy to read and critique. SI has the Falcons taking CB Kyle Wilson of Boise State with the 19th (or it could be 20th) selection.

The search for the draft’s No. 2-rated cornerback behind Florida’s Joe Haden at this week’s Senior Bowl turned up a surprising name, that of the former Bronco defensive back, Wilson. He has blanketed receivers on behalf of the North squad, and has made play after play on the ball. There’s no team that needs cornerback help more than Atlanta, and look for Wilson to continue to climb up teams’ draft boards.

There’s no doubt that the Falcons must get better in the secondary, but unless Kyle Wilson is going to start day one, shutting down half the field, this pick seems like it is a tad on the risky side. An improved pass rush would do wonders to protect the secondary, speaking of which …

This site has the Falcons turning to Florida DE Joe Haden.

Perhaps more than anything Atlanta needs a top-flight cornerback but Florida’s Joe Haden is going to be long, long gone by this point and after him there is a huge dropoff at the position. With that in mind the Falcons could turn their attention to Haden’s former Gator teammate, Carlos Dunlap.

I am all for second chances, but based on some recent off the field incidents, I cannot see the Falcons taking someone that may have any sort of character question marks.I do like where these two mock drafts take the Falcons – the secondary and defensive line must improve, significantly, right away.

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MUT – Will Auctions Save My Soul?

When we last met I had 18 Madden Ultimate Team (MUT) contracts ready to expire and only ~500 coins in the bank. I started judiciously working the auction house; sell, sell, sell. I managed to get enough coins to buy another Bronze pack and still have ~270 coins remaining, but this is where I made my second mistake.

Early on in this journey I wrote that I lost valuable contracts when I quit a game during halftime of the Vikings/Saints NFC Championship game. That was my first mistake; even a loss earns you some coins. If you are gaming on the cheap, and do not want to throw real money at MUT, you need to complete all games. Earning something is better than nothing, especially when you consider that you really need some return on investment for burning contracts.

My second mistake was purchasing a pack of cards that put me over the 55 player card limit. Oops! I thought I would quickly recover by putting more cards up for auction, but no dice. Those are still considered part of your collection until they are sold, which makes sense or all the rich kids would seriously game the system.

I had to make some decisions on burning 5 cards. As my dad use to say “That really burns me up!” – yes, pun intended, but have to get in a reference to my dad when talking fantasy football, which is really an aspect of MUT.

After discarding those “extra” cards, using a couple of contract cards to extend what I consider valuable players (70s are good in my book), I have managed to put together a team that is rated 64, with a chemistry rating of 59. When I play my next game I will have 8 contracts expire, which is manageable, and I have two players with cards that expire in 2 games. Once again, I consider this manageable. To protect myself a little, I took about half of those contracts that are about to expire and lowered this on the depth chart. I actually had a chemistry of 39 before I mixed things up a little, so I will probably try to drop those cards in the auction later today.

This could play out a little better over my next 2-3 games. I still do not have the luxury of buying Silver packs; 1500 coins seems way out of reach. I do have $4 or so in my PSN bank, so I may finally do the needful and procure one Silver pack, just to get in on the fun of some better players. For now I am trudging a long, still mired in mediocrity, but loving the challenge of trying to build an “ultimate” team on the cheap.

Anyone interested in the Browns Home uniforms or a Jim Zorn card? I cannot give those away at Auction!

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MUT on the brink …

So it has come to this. My Madden Ultimate Team (MUT) 3-4 GA TX Falcons is set to have 18 contracts expire after my next game. That is a lot of damage control that I have to figure out how to manage, and I only have ~500 coins and one contract extension in hand.

Last night, after beating the Redskins 12-7 in a very enjoyable game that earned me 290 coins (playing on Pro), I “purchased” (with earned coins) two Bronze packs – got a couple of offensive and defensive upgrades, one duplicate (K), two contract extensions, and San Diego Chargers Stadium.

This set of 24 new cards allowed me to put up several cards for auction. A Bronze scrub 50’ish Tampa Bay DE, the duplicate Bronze Tampa Bay K, the St. Louis Rams’ stadium, and a couple of others. Hopefully I can net at least 150 coins, which would allow me to buy a contract card or would be a little over 25% of the value of a Bronze pack.

The contract cards are ridiculous. As mentioned at the outset, I have a little over 500 coins, which means I could take my chances on another Bronze pack, buy 3 150 coin contract extensions, or start working the auction house and hopefully find a few deals to fill in the gaps. MUT is rough if you are not willing to spend real cash.

At this point I think the “safe” bet, but it may take a few nights to complete, is to work the auction house. I sold a Bronze Gibran Hamdan (QB Bills) card for 20 coins. The face value was 10 coins; I probably could have done better, but it is still early days of learning the system. I am sure there are other Bronze sub-50 coin deals to be had. Following this method, I could load up on 10-12 players that I actually need, which would only force me to toss 6-8 cards. I just don’t know if I want to commit myself to spending a ton of time working auctions just to field a mediocre team, and as stated numerous times I really do not want to spend cash.

I am afraid that if I do not field a proper team, and end up with John Parker Wilson (QB Falcons) at P, WR, or FF, I am going to be completely screwed. This will quickly turn a good experience into a non starter. Let’s be honest, the game has been fun, but I just do not believe that the economies work out for those of us that are average (at best) Madden players and do not want to spend real money.

I am going to have to make a decision today to see if I should toss $5 at the game. From the standpoint of paying a monthly subscription for something like WoW, this is not a total loss. I just cannot believe that I would commit money towards virtual cards that expire after a few games. The good news is that I am once again having a ton of fun with Madden; it’s been a while.

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Injustice Reconciled – Roddy White is a Pro Bowler

I just read (J.Mike’s Missives) that Roddy White has been added to the Pro Bowl roster; who cares if he made it as an alternate replacement.

White finished 2009 with a team-high 85 catches, 1,153 yards and a career-high 11 touchdowns. He also joined wide receiver Andre Rison as the only other Falcon to post three-straight 1,000-yard seasons.

I do not care about the Pro Bowl, and do not plan to watch, but I am glad an Atlanta Falcon was recognized for a great year. Well done Roddy!

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Madden Ultimate Team Contracts

I mentioned earlier that I was not sure if cards disappeared from your deck once their contracts hit 0 games remaining. I ran across this MUT FAQ earlier this morning.

– It’s a good idea to have some Contract Extension Cards on hand when your player contracts start running low. If you have players that are down to a single game contract, the next time you exit a game they will expire.

– At that point, you’ll be asked to extend the contract before the player is removed from your team. If you are out of contract cards at that point, you’ll lose the player whose contract has expired.

That sort of makes sense; you can wait until the bitter end, but you better have enough contract extensions (of the right card type – Bronze, Silver, Gold, etc) on hand to extend anyone you want to keep around.

The FAQ also has some useful information on how team chemistry affects your overall ratings during a game.

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Madden Ultimate Team Dilemma

As I write this, my GA TX Falcons are a paltry 2-4, I have ~1200 coins, and most of my original starter pack players are down to two contracts.

I did buy (with earned coins, not real money) one Bronze pack yesterday, but it was done right pathetic. The pack only amounted to two player upgrades, a d-lineman from the Carolina Panthers, and QB Josh Johnson. It is arguable that Johnson is much of an upgrade over Marc Bulger, who I received in my original starters pack. I also got a contract card, which will allow me to extend 4 Bronze players. The card will also extend some other card types, but those other types do not apply to my piss poor team!

So here I am slogging my way to my version of an “ultimate” team. I have read if you do not extend contracts, those cards “disappear” from your deck, rather than going inactive waiting to be renewed or discarded. I hope that is not the case!

At this point, without spending money, the most I can hope to accomplish is to diddle away with a 60-ish rated team. If I play two more game I will once again have enough for a Silver pack; possibly in one more game if I manage to win and get enough coins. The downside is that the vast majority of my players’ contracts will expire leaving me with a group of cards that cannot field a team.

I could buy two more Bronze packs, and hope to get some decent players that can buy me a little time on my depth chart. Based on my first experience, I doubt this route will be worthwhile, but if I get two more contract extension cards I will be able to extend around 12 cards, which means I will have a chance to continue to field a team and I will still have ~200 coins in the bank with two more games. After I play two more games, some of the contracts will expire, but I will once again have enough coins on hand to buy another Bronze pack. Hip, hip, horary! [BTW, that is sarcasm.]

Ultimate Team Ideas
Maybe if I were better at Madden 10 I would be able to earn a little more coins per game and be able to mix in a Silver pack every once in a while with my Bronze packs. That would actually be fun because my team would get a little better, and I would have a chance to get a few players that could upgrade my team and maybe even a card or two that I could flip in the auction house.  You need coins to make more coins.

Once you start, you do not get a “do over” – so if you struggle while learning the game, you are screwed. As I mentioned yesterday, I got disconnected and I decided to quit a game, which amounts to burning two (at this point) valuable contracts, and it means that I am down anywhere from 400-500 coins (or almost a Bronze pack).

It would help if Bronze cards had longer contracts, or 15-20 game contracts were included with cards from your original starter pack. Instead you start off with 10 game contracts, which does not leave any fudge factor for those of us new to the game.

It would also be nice if you could earn more points for certain statistics or milestones. Some of this compensation is already included, but it would be helpful to have more opportunities to earn more coins. Multiple sacks, interceptions, returning interceptions or kickoffs/punts for TDs, length of a play, etc. All would be opportunities to earn more coin, and the system could even be scaled to favor lower ranking teams. In other words, a 60-69 rated team would get more coins for these achievements compared to a 90+ rated team. That would help level the playing field.

Of course this is a free add-on late in Madden 10’s lifecycle. It is meant to be a cash cow (some gamers will drop a ton of money towards cards) and a proving ground for Madden 11, but it would be nice to have a few tweaks now vs. waiting for the brand new (and improved) MUT upgrade this August.

I do not care about online play, rankings, and leader boards, but I would like to have a chance to actually improve without spending real money. I think the economy of MUT may require some real money to be spent to build your foundation. I guess I will see if I crash and burn in a couple of games.

My approach will probably be to play one more game – either the Bucs or Rams, the only two teams I have beaten – and then decide if I should go with 2 Bronze packs, 3 Bronze packs, or maybe even go with a Silver pack, and spend a dollar of real money from some Bronze packs to fill out my depth charts. Lord I hope I did not just say spend real, cold hard cash.

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