Recycle Bin 4.0 (Still Under Construction)

Things should look a lot different about the ‘Bin today as I continue a whirlwind upgrade effort from Nucleus to WordPress. Why the change? Because I think that WordPress is going to provide us with more options, is very flexible, and it seems to be a fantastic tool for blogging.

A few quick points:

  • data conversion was a bit difficult – I am sure a few things are going to look odd (like formatting of the previous posts and some missing graphics)
  • 9 posts did not convert; no idea why. not sure if I will manually convert the missing entries
  • comments are disabled for now, until I get my arms around spam filters and the like
  • layout may change; looking for something simple, clean, and crisp
  • TODO: send Chris posting instructions
  • a few links such as “about” are dead (until I have time to fix them)
  • any bookmarks are mostly dead … so hopefully everyone will figure out how to navigate the new layout

Calvert Games was officially launched September 27, 2001 – back in the day, things around here were pretty barebones, and more or less hit the mark despite the Mickey Mouse look and feel. June 2003 saw a major overhaul of the site – the switch to a php Nuke based site brought about Calvert Games 2.0. August 22, 2004 saw the switch to Nucleus, which facilitated the launch of The Recycle Bin 3.0 (emphasis on blogging), and was my attempt at a simpler, more interesting format.

So here we are – The Recycle Bin 4.0 – not sure where we are going, but I am sure it will be an entertaining ride.

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4 thoughts on “Recycle Bin 4.0 (Still Under Construction)”

  1. Construction continues. There was a minor CSS problem that kept paragraphs from formatting correctly. Once fixed, things look better now.

    There is still the issue of lots of special characters that did not convert (they have been replaced with the handy, dandy � symbol).

    Will explore turning on comments later.

  2. I am going to turn on comments, thanks to http://akismet.com

    Will be interesting to see how much spam (if any) we pick up. The previous blog required you to enter a challenge code, which prevented most spam bots from doing their dirty work. I may install one of those as if I can find a plug-in.

    Enjoy!

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