{"id":3049,"date":"2010-07-29T06:01:41","date_gmt":"2010-07-29T11:01:41","guid":{"rendered":"http:\/\/www.calvertgames.com\/cgblog\/?p=3049"},"modified":"2010-07-29T06:01:41","modified_gmt":"2010-07-29T11:01:41","slug":"what%e2%80%99s-not-in-a-game-f1-2010","status":"publish","type":"post","link":"https:\/\/www.calvertgames.com\/cgblog\/2010\/07\/29\/what%e2%80%99s-not-in-a-game-f1-2010\/","title":{"rendered":"What\u2019s not in a game?  F1 2010"},"content":{"rendered":"<p>I thought this <a href=\"http:\/\/www.playstationfuture.com\/2010\/07\/29\/f1-2010-preview\/\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'http:\/\/www.playstationfuture.com\/2010\/07\/29\/f1-2010-preview\/', 'PlayStation Future');\" target=\"_blank\">PlayStation Future<\/a> preview of <em>F1 2010<\/em> was entertaining.  Nothing really new or remarkable was presented, however it got me to thinking that when the game is released, the boards will light up because of what is not in the game.<\/p>\n<blockquote><p>Now, before I go on any further, it\u2019s worth mentioning some things that may not please some people, but you must remember this is Codemasters\u2019 first Formula 1 game and these features can be expected in future F1 titles by the studio. There is no Safety Car, no formation and cool-down lap, and no mechanical failures, although AI can suffer it. The race will never be red flagged (in other words: stopped) although all the other flags are present in the game and have the according meaning.<\/p>\n<p>But to be honest, with what F1 2010 is offering, who cares? There\u2019s so much here you can\u2019t cope!<\/p><\/blockquote>\n<p>I agree; there is always <em>F1 2010 Championship Edition, F1 2011 Winter Testing, F1 2011 Rise and Fall of a Champion: Will Schume win again?<\/em>, and of course the actual <em>F1 2011 Formation Lap Edition<\/em>.  Expect Codemasters to capitalize on their license, recoup their investment in <em>F1 2010<\/em>, and of course improve the game.<\/p>\n<p>Of course I am getting in front of myself, but this sort of reminded me of the \u201cgood old days\u201d which were probably not as great as I remember.  Oh well, I still cannot wait for late September when <em>F1 2010<\/em> arrives, even if the Safety Car is missing!<\/p>\n<div class=\"addtoany_share_save_container addtoany_content_bottom\"><div class=\"a2a_kit a2a_kit_size_ addtoany_list a2a_target\" id=\"wpa2a_1\"><a href=\"https:\/\/www.addtoany.com\/share\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'https:\/\/www.addtoany.com\/share', '');\" class=\"a2a_dd addtoany_share_save\"><img src=\"https:\/\/www.calvertgames.com\/cgblog\/wp-content\/plugins\/add-to-any\/share_save_171_16.png\" width=\"171\" height=\"16\" alt=\"Share\"\/><\/a>\n<script type=\"text\/javascript\"><!--\nif(wpa2a)wpa2a.script_load();\n\/\/--><\/script>\n<\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>I thought this PlayStation Future preview of F1 2010 was entertaining. Nothing really new or remarkable was presented, however it got me to thinking that when the game is released, the boards will light up because of what is not in the game. Now, before I go on any further, it\u2019s worth mentioning some things &hellip; <a href=\"https:\/\/www.calvertgames.com\/cgblog\/2010\/07\/29\/what%e2%80%99s-not-in-a-game-f1-2010\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">What\u2019s not in a game?  F1 2010<\/span><\/a><\/p>\n<div class=\"addtoany_share_save_container addtoany_content_bottom\"><div class=\"a2a_kit a2a_kit_size_ addtoany_list a2a_target\" id=\"wpa2a_2\"><a href=\"https:\/\/www.addtoany.com\/share\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'https:\/\/www.addtoany.com\/share', '');\" class=\"a2a_dd addtoany_share_save\"><img src=\"https:\/\/www.calvertgames.com\/cgblog\/wp-content\/plugins\/add-to-any\/share_save_171_16.png\" width=\"171\" height=\"16\" alt=\"Share\"\/><\/a><\/div><\/div>","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[9,32],"class_list":["post-3049","post","type-post","status-publish","format-standard","hentry","category-archive","tag-ps3","tag-racing"],"_links":{"self":[{"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts\/3049","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/comments?post=3049"}],"version-history":[{"count":1,"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts\/3049\/revisions"}],"predecessor-version":[{"id":3050,"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts\/3049\/revisions\/3050"}],"wp:attachment":[{"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/media?parent=3049"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/categories?post=3049"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/tags?post=3049"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}