{"id":1765,"date":"2009-10-09T07:22:37","date_gmt":"2009-10-09T12:22:37","guid":{"rendered":"http:\/\/www.calvertgames.com\/cgblog\/2009\/10\/09\/1765\/"},"modified":"2010-03-12T06:45:53","modified_gmt":"2010-03-12T11:45:53","slug":"1765","status":"publish","type":"post","link":"https:\/\/www.calvertgames.com\/cgblog\/2009\/10\/09\/1765\/","title":{"rendered":"Demon\u2019s Souls is not your average cup of tea"},"content":{"rendered":"<p>I thought this article from <a href=\"http:\/\/news.punchjump.com\/article.php?id=8786\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'http:\/\/news.punchjump.com\/article.php?id=8786', 'Punch Jump');\" target=\"new\">Punch Jump<\/a> hit the nail on the head.  Demon\u2019s Souls breaks the normal chains of gaming convention.<\/p>\n<blockquote><p>The most important part of Demon\u2019s Souls is that the game\u2019s no-save policy, clever enemies, and traps all coincide in a masterful design that allows the player to learn with each level attempt. Much like a classic 2D side-scroller, users will learn to defeat known enemies quicker, avoid traps, and become accustomed to the no-save policy.<\/p><\/blockquote>\n<p>I haven\u2019t gotten to log much time with the game yet; hopefully have some time over the weekend.  The user views on the game are starting to roll into <a href=\"http:\/\/www.metacritic.com\/games\/platforms\/ps3\/demonssouls#usercomments\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'http:\/\/www.metacritic.com\/games\/platforms\/ps3\/demonssouls#usercomments', 'Metacritic');\" target=\"new\">Metacritic<\/a>.  Demon\u2019s Souls is still rated at 90% (based 33 critic reviews), but perhaps most important is the 9.4 user score (based on 87 votes).<\/p>\n<div class=\"addtoany_share_save_container addtoany_content_bottom\"><div class=\"a2a_kit a2a_kit_size_ addtoany_list a2a_target\" id=\"wpa2a_1\"><a href=\"https:\/\/www.addtoany.com\/share\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'https:\/\/www.addtoany.com\/share', '');\" class=\"a2a_dd addtoany_share_save\"><img src=\"https:\/\/www.calvertgames.com\/cgblog\/wp-content\/plugins\/add-to-any\/share_save_171_16.png\" width=\"171\" height=\"16\" alt=\"Share\"\/><\/a>\n<script type=\"text\/javascript\"><!--\nif(wpa2a)wpa2a.script_load();\n\/\/--><\/script>\n<\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>I thought this article from Punch Jump hit the nail on the head. Demon\u2019s Souls breaks the normal chains of gaming convention. The most important part of Demon\u2019s Souls is that the game\u2019s no-save policy, clever enemies, and traps all coincide in a masterful design that allows the player to learn with each level attempt. &hellip; <a href=\"https:\/\/www.calvertgames.com\/cgblog\/2009\/10\/09\/1765\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Demon\u2019s Souls is not your average cup of tea<\/span><\/a><\/p>\n<div class=\"addtoany_share_save_container addtoany_content_bottom\"><div class=\"a2a_kit a2a_kit_size_ addtoany_list a2a_target\" id=\"wpa2a_2\"><a href=\"https:\/\/www.addtoany.com\/share\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'https:\/\/www.addtoany.com\/share', '');\" class=\"a2a_dd addtoany_share_save\"><img src=\"https:\/\/www.calvertgames.com\/cgblog\/wp-content\/plugins\/add-to-any\/share_save_171_16.png\" width=\"171\" height=\"16\" alt=\"Share\"\/><\/a><\/div><\/div>","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[9,11],"class_list":["post-1765","post","type-post","status-publish","format-standard","hentry","category-archive","tag-ps3","tag-rpg"],"_links":{"self":[{"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts\/1765","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/comments?post=1765"}],"version-history":[{"count":1,"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts\/1765\/revisions"}],"predecessor-version":[{"id":2543,"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts\/1765\/revisions\/2543"}],"wp:attachment":[{"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/media?parent=1765"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/categories?post=1765"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/tags?post=1765"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}