White Knight Chronicles International – Some Initial Comments

A lot of the reviews have slammed WKC:I as having PS2 graphics; I just don’t see it. Certainly WKC:I does not feature awe inspiring, revolutionary, drop dead gorgeous graphics, but graphics engine is a far cry from flat out sucking. Besides that, I do not think the detailed environments could be reproduced on the PS3.

With that said, some minor things bother me about the environment; you are sort of, kind of, on rails to a certain extent. See that creek and all the water? Invisible force fields keep you dry. Same as walking around a big hill; there is really no way to go up or fall off, you just have to go along a predetermined path or you are blocked by those nasty invisible force fields.

I am still trying to get use to the combat system. One thing I hate is that at times I cannot tell who or what is attacking me. I read that enemy combatants have an unfair range advantage. That may be true, and while I have not determined how much this can affect the gameplay, I hate not being able to easily see from which direction I am being attacked. This may just be inexperience with the game, but is worth watching as I progress with the game.

WKC:I is very much a JRPG – if you expect (or want) this, you will do fine, however if you are looking for an RPG with a more Western influence (say Oblivion), you are going to be sadly disappointed. Everything from the music – BTW, love the opening theme song – to the characters is JRPG. I just love randomly going into houses looking for chests to open. Not really, but it is part of the genera. At one point yesterday my wife was watching me play and ask something along these lines “What’s wrong with these people? They are all stuck up and will not bother to help you.” It was kind of funny, but such is life running around talking to everyone and looking under every little nook and cranny for some sort of prize.

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