Gran Turismo PSP stutters out of the gate.

Oh boy. This is not so good. Everyone was expecting the portable version of GT to be a PSPGo system seller. Not so much according to CVG, scoring the game a 6.7 out of 10. Ouch.

It’s easily the most realistic handling we’ve seen in a PSP driving game, and all this is done at a silky smooth 60 frames per second which, on the little screen, looks lush. That’s why screenshots and trailers had us all excited. But great handling and a smooth frame rate aren’t the only important factors of a racing game, and GT PSP falls short in almost every other area.

This is not something you want to see in the first two or three paragraphs of a review.

The main mode of the game has no structure. Hit the single-player option and you have three modes; the standard Time Trial (with no online leaderboards, we might add), Drift Trial (again, no leaderboards and no set goals), and Single Race. That’s it.

Wow. You would think there would at least be an option to upload your laptimes. What happened to the PSP wi-fi abilities?

That’s essentially what this game boils down to though – it’s a collection game. A Pokémon-style, monster hunting, collect-’em-up with ‘grinding’ disguised as racing, and you’re supposed to take satisfaction from needlessly hoarding cars instead of little yellow, pointy-eared monsters. Then trade them with mates who also want to get every car in the game for no reason.

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