{"id":3687,"date":"2011-09-13T06:54:30","date_gmt":"2011-09-13T10:54:30","guid":{"rendered":"http:\/\/www.calvertgames.com\/cgblog\/?p=3687"},"modified":"2011-09-13T06:54:30","modified_gmt":"2011-09-13T10:54:30","slug":"used-games-and-heavy-rain","status":"publish","type":"post","link":"http:\/\/www.calvertgames.com\/cgblog\/2011\/09\/13\/used-games-and-heavy-rain\/","title":{"rendered":"Used Games and Heavy Rain"},"content":{"rendered":"<p>For years game developers and publishers have been trying to come up with a way to gimp the second-hand gaming market.  PlayStation LifeStyle has an interesting article where the Quantic Dream\u2019s CEO (<em>Heavy Rain<\/em>) asserts that the <a href=\"http:\/\/playstationlifestyle.net\/2011\/09\/12\/second-hand-gaming-stole-heavy-rains-thunder\/\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'http:\/\/playstationlifestyle.net\/2011\/09\/12\/second-hand-gaming-stole-heavy-rains-thunder\/', 'used game market cost the developer over a million units in missed royalties');\" target=\"_blank\">used game market cost the developer over a million units in missed royalties<\/a>.<\/p>\n<blockquote><p>This is all according to Quantic Dream CEO Guillaume de Fondaumi\u00e8re, who said that, by judging PS3 trophy stats, they can see that a million people who didn\u2019t pay, played the game.<\/p><\/blockquote>\n<p>From a pure black and white perspective, that is true.  You could also assert that in general gamers didn\u2019t appreciate the game even with all the critical acclaim <em>Heavy Rain<\/em> received with the majority of mega sites.  Look at the <a href=\"http:\/\/www.metacritic.com\/game\/playstation-3\/heavy-rain\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'http:\/\/www.metacritic.com\/game\/playstation-3\/heavy-rain', 'Metacritic score');\" target=\"_blank\">Metacritic score<\/a> and you will find the user rating is significantly less than the critic rating:  6.7 (1300+ user ratings) to 87 (100+ critic reviews).<\/p>\n<p>I could guess what happened next, but it would be just a guess.  While I did buy the game on release day, I may not have without all the pre-hype buzz that showed <em>Heavy Rain<\/em> as a potentially different experience, which as I have written many times, draws me into a game.  I want new and different experiences.<\/p>\n<p>For many gamers, and I put myself in this category, it all comes down to value \u2013 if I am on the fence, I will wait until a price drop.  If I don\u2019t think a game is worth the full original MSRP (usually $49-60 depending on the publisher, with some Move games starting at $39 and <a href=\"http:\/\/en.wikipedia.org\/wiki\/Greatest_Hits_(budget_range)\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'http:\/\/en.wikipedia.org\/wiki\/Greatest_Hits_(budget_range)', 'Greatest Hits titles clocking in at $29.99');\" target=\"_blank\">Greatest Hits titles clocking in at $29.99<\/a>), I wait until the inevitable price drop.<\/p>\n<p>I will disclose that I never by second-hand games for currently support consoles.  This is a personal preference, and it also has to do with my software development background.  Like I said, personal choice, but I also wait for sales, price drops, etc.<\/p>\n<p><strong>PSN Pass \u2013 Embrace The Trend<\/strong><br \/>\nEA and now Sony (<a href=\"http:\/\/playstationlifestyle.net\/2011\/07\/06\/sony-confirms-psn-pass-drives-knife-into-used-game-sales\/\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'http:\/\/playstationlifestyle.net\/2011\/07\/06\/sony-confirms-psn-pass-drives-knife-into-used-game-sales\/', 'PSN Pass');\" target=\"_blank\">PSN Pass<\/a>) are now offering one-off use codes for online play.  I believe this trend will be adopted by more and more publishers as a way to curb second-hand sales.<\/p>\n<p>One possible side effect may be the return (or at least the demand for) better single player experiences.  This console generation has certainly seen the rise of online gameplay focus, which is fine if you have a ton of gaming buddies, join clans (or whatever the cool kids call clubs these days), or do not mind playing against random opponents.  Color me different.  I am an older gamer and really do not enjoy random gaming jaunts and the vast majority of my friends gave up on gaming long ago to concentrate on family and career aspects of their life.  Yes, growing old sucks on a lot of different levels, but I refuse to grow up and I am starting to digress.<\/p>\n<p>At any rate, embrace for more and more one-off included codes for special content, including online play, some of which may be required to complete a game.<\/p>\n<div class=\"addtoany_share_save_container addtoany_content_bottom\"><div class=\"a2a_kit a2a_kit_size_ addtoany_list a2a_target\" id=\"wpa2a_1\"><a href=\"https:\/\/www.addtoany.com\/share\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'https:\/\/www.addtoany.com\/share', '');\" class=\"a2a_dd addtoany_share_save\"><img src=\"http:\/\/www.calvertgames.com\/cgblog\/wp-content\/plugins\/add-to-any\/share_save_171_16.png\" width=\"171\" height=\"16\" alt=\"Share\"\/><\/a>\n<script type=\"text\/javascript\"><!--\nif(wpa2a)wpa2a.script_load();\n\/\/--><\/script>\n<\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>For years game developers and publishers have been trying to come up with a way to gimp the second-hand gaming market. PlayStation LifeStyle has an interesting article where the Quantic Dream\u2019s CEO (Heavy Rain) asserts that the used game market cost the developer over a million units in missed royalties. This is all according to &hellip; <a href=\"http:\/\/www.calvertgames.com\/cgblog\/2011\/09\/13\/used-games-and-heavy-rain\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Used Games and Heavy Rain<\/span><\/a><\/p>\n<div class=\"addtoany_share_save_container addtoany_content_bottom\"><div class=\"a2a_kit a2a_kit_size_ addtoany_list a2a_target\" id=\"wpa2a_2\"><a href=\"https:\/\/www.addtoany.com\/share\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'https:\/\/www.addtoany.com\/share', '');\" class=\"a2a_dd addtoany_share_save\"><img src=\"http:\/\/www.calvertgames.com\/cgblog\/wp-content\/plugins\/add-to-any\/share_save_171_16.png\" width=\"171\" height=\"16\" alt=\"Share\"\/><\/a><\/div><\/div>","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[25,10,9],"class_list":["post-3687","post","type-post","status-publish","format-standard","hentry","category-archive","tag-dlc","tag-heavy-rain","tag-ps3"],"_links":{"self":[{"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts\/3687","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/comments?post=3687"}],"version-history":[{"count":1,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts\/3687\/revisions"}],"predecessor-version":[{"id":3688,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts\/3687\/revisions\/3688"}],"wp:attachment":[{"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/media?parent=3687"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/categories?post=3687"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/tags?post=3687"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}