{"id":2409,"date":"2010-02-27T07:19:27","date_gmt":"2010-02-27T12:19:27","guid":{"rendered":"http:\/\/www.calvertgames.com\/cgblog\/?p=2409"},"modified":"2010-02-27T07:19:27","modified_gmt":"2010-02-27T12:19:27","slug":"ps3-studios-push-the-envelope","status":"publish","type":"post","link":"http:\/\/www.calvertgames.com\/cgblog\/2010\/02\/27\/ps3-studios-push-the-envelope\/","title":{"rendered":"PS3 &#8211; Studios Push the Envelope"},"content":{"rendered":"<p>Pretty good article from <a href=\"http:\/\/www.gamesthirst.com\/2010\/02\/26\/ps3-developers-compete-against-each-other-to-push-the-console-to-new-heights\/\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'http:\/\/www.gamesthirst.com\/2010\/02\/26\/ps3-developers-compete-against-each-other-to-push-the-console-to-new-heights\/', 'GamesThirst');\" target=\"_blank\">GamesThirst<\/a> (via N4G) on how the various Sony in-house studios are pushing each other for graphical and gameplay supremacy.<\/p>\n<blockquote><p>It all started in earnest with Uncharted: Drake\u2019s Fortune. No one paid attention back then, the game did not receive the praise to so badly needed but deserved. It was, and still is one of the best looking games on any console. After it, the flood gates were opened, and while lazy devs complained about the PS3\u2019s built, Insomniac Games, Naughty Dog, Santa Monica, Kojima Productions, Guerrilla Games, Quantic Dream and Zipper Interactive were all working their hearts off to drop bombshells on the gaming industry. Guess what? It\u2019s exactly what they did.<\/p><\/blockquote>\n<p>Technical Quantic Dream may not be a first party studio, PS3 fans have to assume Sony will do everything they can to lock up future IP from the developers of <em>Heavy Rain<\/em>.  Sony may not have the numbers yet, but I like their strategy of getting out original IP experiences.<\/p>\n<div class=\"addtoany_share_save_container addtoany_content_bottom\"><div class=\"a2a_kit a2a_kit_size_ addtoany_list a2a_target\" id=\"wpa2a_1\"><a href=\"https:\/\/www.addtoany.com\/share\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'https:\/\/www.addtoany.com\/share', '');\" class=\"a2a_dd addtoany_share_save\"><img src=\"http:\/\/www.calvertgames.com\/cgblog\/wp-content\/plugins\/add-to-any\/share_save_171_16.png\" width=\"171\" height=\"16\" alt=\"Share\"\/><\/a>\n<script type=\"text\/javascript\"><!--\nif(wpa2a)wpa2a.script_load();\n\/\/--><\/script>\n<\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Pretty good article from GamesThirst (via N4G) on how the various Sony in-house studios are pushing each other for graphical and gameplay supremacy. It all started in earnest with Uncharted: Drake\u2019s Fortune. No one paid attention back then, the game did not receive the praise to so badly needed but deserved. It was, and still &hellip; <a href=\"http:\/\/www.calvertgames.com\/cgblog\/2010\/02\/27\/ps3-studios-push-the-envelope\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">PS3 &#8211; Studios Push the Envelope<\/span><\/a><\/p>\n<div class=\"addtoany_share_save_container addtoany_content_bottom\"><div class=\"a2a_kit a2a_kit_size_ addtoany_list a2a_target\" id=\"wpa2a_2\"><a href=\"https:\/\/www.addtoany.com\/share\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'https:\/\/www.addtoany.com\/share', '');\" class=\"a2a_dd addtoany_share_save\"><img src=\"http:\/\/www.calvertgames.com\/cgblog\/wp-content\/plugins\/add-to-any\/share_save_171_16.png\" width=\"171\" height=\"16\" alt=\"Share\"\/><\/a><\/div><\/div>","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[10,9],"class_list":["post-2409","post","type-post","status-publish","format-standard","hentry","category-archive","tag-heavy-rain","tag-ps3"],"_links":{"self":[{"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts\/2409","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/comments?post=2409"}],"version-history":[{"count":1,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts\/2409\/revisions"}],"predecessor-version":[{"id":2410,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts\/2409\/revisions\/2410"}],"wp:attachment":[{"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/media?parent=2409"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/categories?post=2409"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/tags?post=2409"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}