{"id":1616,"date":"2009-08-12T00:30:17","date_gmt":"2009-08-12T04:30:17","guid":{"rendered":"http:\/\/www.calvertgames.com\/cgblog\/2009\/08\/12\/game-ai-gets-intelligent\/"},"modified":"2009-08-12T00:30:19","modified_gmt":"2009-08-12T04:30:19","slug":"game-ai-gets-intelligent","status":"publish","type":"post","link":"http:\/\/www.calvertgames.com\/cgblog\/2009\/08\/12\/game-ai-gets-intelligent\/","title":{"rendered":"Game AI gets intelligent?"},"content":{"rendered":"<p>I forget how I came across this <a href=\"http:\/\/www.popsci.com\/scitech\/article\/2009-08\/humans-challenge-ai-game-mario-bros\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'http:\/\/www.popsci.com\/scitech\/article\/2009-08\/humans-challenge-ai-game-mario-bros', 'article');\" target=\"new\">article<\/a> on building AI programs to beat Super Mario Bros, Pitfall, and other games, but it is a damn thought provoking read.<\/p>\n<blockquote><p> Forget about beating human chess grandmasters. Now computer scientists have challenged the best AI programs to beat Nintendo\u2019s \u201cSuper Mario Bros.,\u201d and perhaps evolve along the way.<\/p>\n<p>The new competition would pit different AI design approaches against one another, such as programs based on evolutionary learning techniques versus completely hand-coded programs. It uses a heavily modified, Java-based version of \u201cSuper Mario Bros.\u201d as a virtual playground for the AIs, with the added challenge of endless random level generation.<\/p><\/blockquote>\n<p>Even a little success will offer up better variants of sports games, drones in various games, random level generators, and so forth.  If I were a younger man I would love to be involved in this type of project.<\/p>\n<div class=\"addtoany_share_save_container addtoany_content_bottom\"><div class=\"a2a_kit a2a_kit_size_ addtoany_list a2a_target\" id=\"wpa2a_1\"><a href=\"https:\/\/www.addtoany.com\/share\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'https:\/\/www.addtoany.com\/share', '');\" class=\"a2a_dd addtoany_share_save\"><img src=\"http:\/\/www.calvertgames.com\/cgblog\/wp-content\/plugins\/add-to-any\/share_save_171_16.png\" width=\"171\" height=\"16\" alt=\"Share\"\/><\/a>\n<script type=\"text\/javascript\"><!--\nif(wpa2a)wpa2a.script_load();\n\/\/--><\/script>\n<\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>I forget how I came across this article on building AI programs to beat Super Mario Bros, Pitfall, and other games, but it is a damn thought provoking read. Forget about beating human chess grandmasters. Now computer scientists have challenged the best AI programs to beat Nintendo\u2019s \u201cSuper Mario Bros.,\u201d and perhaps evolve along the &hellip; <a href=\"http:\/\/www.calvertgames.com\/cgblog\/2009\/08\/12\/game-ai-gets-intelligent\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Game AI gets intelligent?<\/span><\/a><\/p>\n<div class=\"addtoany_share_save_container addtoany_content_bottom\"><div class=\"a2a_kit a2a_kit_size_ addtoany_list a2a_target\" id=\"wpa2a_2\"><a href=\"https:\/\/www.addtoany.com\/share\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'https:\/\/www.addtoany.com\/share', '');\" class=\"a2a_dd addtoany_share_save\"><img src=\"http:\/\/www.calvertgames.com\/cgblog\/wp-content\/plugins\/add-to-any\/share_save_171_16.png\" width=\"171\" height=\"16\" alt=\"Share\"\/><\/a><\/div><\/div>","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1616","post","type-post","status-publish","format-standard","hentry","category-archive"],"_links":{"self":[{"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts\/1616","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/comments?post=1616"}],"version-history":[{"count":0,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts\/1616\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/media?parent=1616"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/categories?post=1616"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/tags?post=1616"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}