{"id":1596,"date":"2009-08-07T04:00:15","date_gmt":"2009-08-07T08:00:15","guid":{"rendered":"http:\/\/www.calvertgames.com\/cgblog\/2009\/08\/07\/4e-player%e2%80%99s-handbook-initial-comments\/"},"modified":"2009-08-07T04:00:51","modified_gmt":"2009-08-07T08:00:51","slug":"4e-player%e2%80%99s-handbook-initial-comments","status":"publish","type":"post","link":"http:\/\/www.calvertgames.com\/cgblog\/2009\/08\/07\/4e-player%e2%80%99s-handbook-initial-comments\/","title":{"rendered":"4E Player\u2019s Handbook (initial comments)"},"content":{"rendered":"<p>I started perusing the Player\u2019s Handbook (PHB) and had a couple of immediate comments.  First, what happened to \u201croll 3d6 six times, in order, apply the scores?\u201d  Second, what the heck is going on with the lack of evilness and the pre allocated deities?  Finally, Dragonborn?<\/p>\n<p><em><b>But I want to roll my stats!<\/b><\/em><br \/>\nThe 4E Player\u2019s Handbook presents three different methods of determining your ability score, and for veterans of the game, two of the three methods are kind of head scratchers.  I am sure working a standard array brings some sibilance of balance to the game, but all the different ways to roll scores in 1st Edition are gone.  Maybe it is just me misremembered good \u2018ol days; going to take a while to get use to the new ways of ability score generation.  To be fair, the 4d6 method is still included, but with some caveats.  Who wants terms and conditions around rolling the dice?  We all know that you just throw away the numbers if they completely suck, right?  Oops.<\/p>\n<p>Of course I can do whatever the heck I want, and allow any sort of ability score generation method that I would like to implement.  I may wreck havoc on game balance, so I will continue reading before making any catastrophic decisions.  I bet a future supplement adds some other variants.<\/p>\n<p><em><b>Say goodbye to evil<\/b><\/em><br \/>\nI can understand that playing evil characters is no longer encouraged.  4E looks to be heroic \u201cus vs. them\u201d action at its finest.  Alignments are now more or less slanted towards \u201cgood\u201d and \u201clawfulness.\u201d  I still like the idea of playing chaotic good or maybe lawful neutral characters.  Maybe that is in the later parts of the book, the Dungeon Master\u2019s Guide (DMG), or some other supplement.  I really do not like the idea of including deities, complete with backgrounds, right in the PHB; it more or less forces you to make some assumptions about your gaming world (or at least the one your DM sets up).<\/p>\n<p><em><b>Dragonborn<\/b><\/em><br \/>\nI really do not get the Dragonborn thing as a player character.  I mean to say that I <em>really<\/em> do not like the idea of Dragonborn characters running rampant.<\/p>\n<p>I can appreciate that this is a fantasy game.  I can accept the idea of a human village that has a dwarf blacksmith, a halfling baker, and the occasional almost anything else race that passes through town.  Rumors of elves in the nearby forest?  Mixed party of adventures that stay in the inn? I can live with all of this because this is a fantasy game.  With that said, there is no way on God\u2019s Green Earth that you are going to convince me that the town folks do not totally freak out when a Dragonborn abomination strolls through the marketplace.  To make matters worse is the background material which states<\/p>\n<blockquote><p>\u201cLong ago, their empire contended for worldwide dominion, but now only a few rootless clans of these honorable warriors remain to pass on their legends of ancient glory.\u201d<\/p><\/blockquote>\n<p>Give me a f\u2019ing break.  Not in my campaign.  Breath weapons of acid, cold, fire, lightning, or poison?  Sounds like a monster, not a PC.<\/p>\n<p><em><b>Moving on \u2026<\/b><\/em><br \/>\nSo far I am happy with what I have read in the PHB.  I think really like the d20 mechanics, but of course have not actually tried them on a dry run to see how they actually work.  I doubt I will remember all the various modifiers, bonuses, and the like, but all in all, the base rules look straight forward and, on the surface, easy to understand.<\/p>\n<p>Oh yeah, WTF is a <a href=\"http:\/\/www.wizards.com\/default.asp?x=dnd\/toon\/20071219a\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'http:\/\/www.wizards.com\/default.asp?x=dnd\/toon\/20071219a', 'Tiefling');\" target=\"new\">Tiefling<\/a>?<\/p>\n<div class=\"addtoany_share_save_container addtoany_content_bottom\"><div class=\"a2a_kit a2a_kit_size_ addtoany_list a2a_target\" id=\"wpa2a_1\"><a href=\"https:\/\/www.addtoany.com\/share\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'https:\/\/www.addtoany.com\/share', '');\" class=\"a2a_dd addtoany_share_save\"><img src=\"http:\/\/www.calvertgames.com\/cgblog\/wp-content\/plugins\/add-to-any\/share_save_171_16.png\" width=\"171\" height=\"16\" alt=\"Share\"\/><\/a>\n<script type=\"text\/javascript\"><!--\nif(wpa2a)wpa2a.script_load();\n\/\/--><\/script>\n<\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>I started perusing the Player\u2019s Handbook (PHB) and had a couple of immediate comments. First, what happened to \u201croll 3d6 six times, in order, apply the scores?\u201d Second, what the heck is going on with the lack of evilness and the pre allocated deities? Finally, Dragonborn? But I want to roll my stats! The 4E &hellip; <a href=\"http:\/\/www.calvertgames.com\/cgblog\/2009\/08\/07\/4e-player%e2%80%99s-handbook-initial-comments\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">4E Player\u2019s Handbook (initial comments)<\/span><\/a><\/p>\n<div class=\"addtoany_share_save_container addtoany_content_bottom\"><div class=\"a2a_kit a2a_kit_size_ addtoany_list a2a_target\" id=\"wpa2a_2\"><a href=\"https:\/\/www.addtoany.com\/share\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'https:\/\/www.addtoany.com\/share', '');\" class=\"a2a_dd addtoany_share_save\"><img src=\"http:\/\/www.calvertgames.com\/cgblog\/wp-content\/plugins\/add-to-any\/share_save_171_16.png\" width=\"171\" height=\"16\" alt=\"Share\"\/><\/a><\/div><\/div>","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1596","post","type-post","status-publish","format-standard","hentry","category-archive"],"_links":{"self":[{"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts\/1596","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/comments?post=1596"}],"version-history":[{"count":0,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/posts\/1596\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/media?parent=1596"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/categories?post=1596"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.calvertgames.com\/cgblog\/wp-json\/wp\/v2\/tags?post=1596"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}