Vita Countdown (Four More Sleeps)

February 15 is tumbling towards us quickly, along with the start of soccer practice for my nine year-old son (and yours truly co-coaching), Valentine’s Day, the newest Twisted Metal, and of course the Vita.

How are these all connected you may ask? Let’s take these in quick succession.

Soccer practice will be Monday and Wednesday, meaning that I will not be sitting on my ass playing the Vita Wednesday night. That’s OK, said ass needs a workout.

Valentine’s Day will also see the release of Twisted Metal. Play it too much, and no needful for me. With the Vita arriving just a day later, I figured I better hook my wife up with something nice – can you say jewelry from Blue Nile? Some nice garnet earrings and matching pendent; Blue Nile is truly a best friend, always helping me out of those tough spots like new a Vita and a host of games showing up as bookends to V-Day.

Which does in fact bring us to the Vita. While the anticipation is building, one of my burning desires is that the Vita turns into a quality RPG producing machine, along the lines of the PSP, which was really underrated in this respect. Hopefully the next Atelier receives a U.S. localization effort.

It was confirmed earlier this week that long suffering U.S. Vita fans will not receive a UMD Passport offer, allowing PSP owners with large UMD libraries to quickly port their content to digital media for a modest price.

While the lack of a U.S. UMD Passport program is disappointing, I can accept that the Vita will not offer a means of being directly backwards compatible with PSP UMDs. I find it very disappointing that as of right now, the Vita is not compatible with PSOne titles.

I’m not sure why Sony would not at least attempt to flip a few bucks on a limited UMD Passport offering, which would obviously be restricted to the PSP titles available via the PSN store. There are so many ways that Sony could play this, and capitalize on PSP owners converting (upgrading) to the Vita, and their desire to have some of their favorite UMDs still accessible on the Vita.

My approach will be fairly simple. I’ll keep a few of my favorite PSP titles, flip a few more on eBay, and the rest will go to one of my PSP owning boys.

I’m sure there are all sorts of licensing issues to overcome, but if Sony could in Japan, there is reason to think that Sony could have managed some limited UMD Passport effort in the U.S. It is really too bad because this sort of short sightedness could cost Sony some much needed sales.

The Trophy whore in me loves that I can now (on Feb 15th at any rate) rack up trophies on the go. I can’t imagine spending much time with Little Deviants, except to get some trophy boosting, but since it is a throw in with my early release bundle thingy, boost I will.

Whew! That’s enough for early Saturday morning. Time for another cup of coffee; truly the nectar of the gods. Happy Saturday!

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