Falcons – Saints Predictions

Jeff Schultz of the AJC predicts that the Saints will win by 10.

Falcons at Saints: The problem isn’t just that Matt Ryan has looked ordinary the last two weeks, or that Michael Turner has looked ordinary all season. The problem is that what the Saints do best (pass) exposes what the Falcons can’t do at all (stop the pass). The Birds will be fine — until Drew Brees gets out of his car. Saints cover 10.

In other words, the Falcons don’t have a chance. On paper I would agree. ATL has not been able to get a running game started, the defense is injured and maligned, and the Saints have been just about perfect. Ah, but this is a rivalry game, and I think (hope) the Falcons have something to prove after getting thrashed in Dallas.

Peter King of SI predicts a 23-20 Saints win, which while very respectable for the Falcons, means that the Saints would not cover the line (New Orleans is giving up 8.5 pts).

Here’s a sports quiz for you. True or false: The Saints’ running game is ranked higher in the NFL than the Saints’ passing game. True. New Orleans is second in the league with 154.5 rushing yards per game. The Saints are sixth in passing yards. Now that is one unexpected little factoid.

No doubt; the Saints are a damn good football team. This is really one of those games where I do not expect a win, but want to at least get out with a respectable showing. While there are no moral victories (a loss will set ATL back to 4-3), I do not want to see the Falcons get embarrassed on Monday Night football.

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SEC Roundup (Week 9)

Yesterday was a horrible day for the Dawgs (41-17 loss to the Gators) and for my picks. I only had three wins; if you want to call them that – Arkansas (just .5 shy of covering the 36.5), Vanderbilt (it sucks that I had to pick Georgia Tech), and of course Florida (I picked this one to be 33-17 so I was pretty damn close). My four losses included Mississippi (what a serious let down), LSU (I really thought they would save some for Bama), Kentucky (I almost picked Mississippi St), and South Carolina (looks like Tennessee has their grove on).

After a disastrous weekend of predictions, my record on the year is now 32-26. I was hopeful of going 4-3, so 3-4 was a letdown, as my record creeps ever so close back to .500 on the season. I am glad I am playing with funny money and not betting the mortgage.

I am not even sure what to say about Georgia. I expected them to lose, but coming out in black helmets and black pants was not going to save the day. I wonder if the Dawgs are going to try their best to become Bowl eligible. They are sitting at 4-4, looking at home dates vs. Tennessee Tech, Auburn, and Kentucky, followed by a short trip to end the season against the soon to be Top 10 ranked Bumble Bees. Things are not going to be pretty; a Bowl date at this point would be one of the petty, meaningless Bowls that only matter for practice time. Lord knows the Dawgs need practice time, but at this point practice is not going to help Cox. Where is the QB of the future? I think it is a terrible mistake not to get another QB more playing time. If the season is lost (and for all intents and purposes it is lost) then please get next year’s starter some playing experience.

The only solace for me this year is that Texas is playing well, and they are in the driver’s seat to land the non SEC half of the BCS title game. Hook ‘em!

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4E Monster Manual 2 (random comments)

This is not so much a review of the 4E Monster Manual 2 (MM2) as it is a few random comments about one of the newest books in my 4E library. I order this one earlier this week from Amazon, which means the MM2 only set me back $23.07 (no taxes; free second day shipping via Prime service) instead of the suggested retail price of $34.95.

I do not have the time or inclination to research older versions of the various Monster Manual releases to see which of the approximately 170 monsters spanning 223 pages of the MM2 are new to Dungeons & Dragons. Suffice it to say that there are obviously many repeats, but that is too be expected.

The MM2 is fairly standard fare; presented in the same format as the first Monster Manual. Each monster entry has a brief description and ample statistical game information. Most also include some background information on tactics, lore, and encounter groups. For what is presented, it is fairly down to earth, but I wish that more time were spent on ecology type information. In 4E ecology information is sparse, but perhaps it is better served in other accessories, Draconomicon: Chromatic Dragons being a perfect example. It is worth noting that there is a special call out section on the Rust Monster (“A Guide to Using Rust Monsters”); more of these types of call outs would have been appreciated.

Speaking of dragons, the MM2 introduces several Metallic dragons: Adamantine, Copper, Gold, Iron, and Silver. Each entry includes statistical game information for Young, Adult, Elder, and Ancient forms. If you like dragons, the MM2 gives you 14 pages of dragon goodness.

For some longtime Dungeons & Dragons fans, the appearance of Demogorgon (L34) may be a selling point. Dagon (L32) also makes an appearance, but I do not remember this Demon Lord from my younger playing days.

As you can see from the chart below, the MM2 contains a fairly diverse range of monsters, but I could not help myself for wanting to see more lower level creatures, especially humanoids. I guess there is always the Monster Manual 3. I have already alluded to two of the three 30+ level monsters. The third is the Ancient Gold Dragon (L30).

Monster Manual 2:  Monsters per Level

Rounding out the MM2 is a 4 page glossary. If you are picking up the MM2 you probably do not need a 4 page glossary. While it is helpful to newer 4E players such as myself, it is really throw away material. There is a single page covering the Racial Traits for possible playable races: Bullywug, Duergar, and Kenku. While this section is interesting, I would rather see more details or have it removed all together to a future Dungeon Master’s Guide. Finally the MM2 wraps things up with 3 pages of Monsters by Level. This section is certainly helpful, but I wish there were also encounter tables – by level, terrain, etc. I really miss those from my AD&D days (before there edition designations).

MM2 is certainly a quality book that will give Dungeon Master’s a new set of tools to play with, but future versions could be improved by expanding ecology information, and this old gamer believes that encounter tables are a must. I will probably rate the MM2 on Amazon as 4 (out of 5) stars.

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